Zed
tier-1
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Qiyana
48.7%
Malphite
48.7%
Diana
49.6%
Fizz
50.0%
Cassiopeia
50.1%
Twisted Fate
50.5%
role-midMid
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Ranked Solo
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11.1
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Zed's Statistics

Playing against Zed

Key Insights
Zed restores energy anytime he and a Shadow land an ability on the same target, up to once per cast.
Q
deals 60% reduced damage to enemies beyond the first.
Enemy champions hit by
E
reduces
W
's cooldown by 2 seconds.
Zed can swap places with
R
's Shadow from any distance.
Zed is untargetable during
R
's cast.
Power Spike
Excels at all-ins and short trades.
Has consistently high burst damage, especially when combo'd with
R
.
Has a lot of outplay potential with
W
/
R
.
Synergizes well with
Duskblade of Draktharr
,
Edge of Night
,
Youmuu's Ghostblade
,
Black Cleaver
, and
Serylda's Grudge
. Can opt for
Eclipse
or
Prowler's Claw
when needed.
Vulnerable
Significantly harder to play when behind.
Struggles against most crowd control.
W
has a longer cooldown of 20 seconds at rank 1. Once used, he can be punished.
Directly countered by anyone who purchases
Stopwatch
or
Zhonya's Hourglass
.
Win Rate
49.3%
(+0.2%)
vs last patch
Pick Rate
11.6%
(-0.5%)
vs last patch
Ban Rate
30.5%
(-1.0%)
vs last patch
DMG/min
743
(-30)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Long Sword
Refillable Potion
Stealth Ward

Core Build Path: 52.47% Win Rate (10887 Games)

Serrated Dirk
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Boots
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Vampiric Scepter
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Eclipse
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Ionian Boots of Lucidity
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Serrated Dirk
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Pickaxe
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Youmuu's Ghostblade

Core Final Build: 59.48% Win Rate (1298 Games)

Eclipse
Ionian Boots of Lucidity
Youmuu's Ghostblade
Edge of Night
Serylda's Grudge
Chempunk Chainsword

Runes: 50.15% Win Rate (2363 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Precision
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Coup de Grace
Deal more damage to low health enemy champions.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

89% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Long Sword
Health Potion
Stealth Ward

Core Build Path: 52.47% Win Rate (10887 Games)

Serrated Dirk
chevron-right
Boots
chevron-right
Vampiric Scepter
chevron-right
Eclipse
chevron-right
Ionian Boots of Lucidity
chevron-right
Serrated Dirk
chevron-right
Pickaxe
chevron-right
Youmuu's Ghostblade

Core Final Build: 59.48% Win Rate (1298 Games)

Eclipse
Ionian Boots of Lucidity
Youmuu's Ghostblade
Edge of Night
Serylda's Grudge
Chempunk Chainsword

Runes: 49.34% Win Rate (22363 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

89% AD

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