Yuumi
tier-3
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Nautilus
43.7%
Leona
43.7%
Maokai
43.8%
Zyra
44.2%
Pantheon
44.5%
Pyke
45.1%
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Ranked Solo
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11.4
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Yuumi's Statistics

Playing against Yuumi

Key Insights
P
lasts until broken.
During
W
, Yuumi can redirect
Q
's trajectory, and
P
/
E
affect her Anchor instead of herself.
If Yuumi is hard CC'd while dashing with
W
, she is knocked down and
W
is put on a 5 second cooldown.
Enemies hit by 3 waves of
R
are rooted for 1.75 seconds.
Power Spike
Excels at enabling carries in fights.
Because of
W
, she doesn't have to purchase boots and can run another combat Summoner Spell instead of Flash.
Her gank assist and teamfighting become much stronger after unlocking
R
.
R
doubles as a disengaging tool.
Synergizes well with
Moonstone Renewer
,
Ardent Censer
,
Staff of Flowing Water
,
Redemption
,
Vigilant Wardstone
, and
Rabadon's Deathcap
. Can opt for
Imperial Mandate
for more damage.
Vulnerable
If her Anchor dies, she's probably dead too.
Relies far too much on mana.
Significantly harder to play from behind.
Any form of Grievous Wounds hurts Yuumi's team because of how much healing she has in her kit (
Bramble Vest
,
Executioner's Calling
,
Oblivion Orb
,
Chemtech Putrifier
,
Morellonomicon
,
Mortal Reminder
,
Thornmail
,
Chempunk Chainsword
).
Win Rate
50.0%
(+0.2%)
vs last patch
Pick Rate
8.7%
(-0.6%)
vs last patch
Ban Rate
8.4%
(-0.2%)
vs last patch
DMG/min
280
(+1)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Control Ward
Stealth Ward
Spellthief's Edge

Core Build Path: 57.10% Win Rate (11933 Games)

Bandleglass Mirror
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Kindlegem
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Moonstone Renewer
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Forbidden Idol
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Staff of Flowing Water

Core Final Build: 68.69% Win Rate (99 Games)

Moonstone Renewer
Ardent Censer
Staff of Flowing Water
Mikael's Blessing
Mejai's Soulstealer
Redemption

Runes: 52.10% Win Rate (1956 Games)

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Absolute Focus
While above 70% health, gain extra adaptive damage.
Scorch
Your first damaging ability hit every 10s burns champions.
Precision
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Cut Down
Deal more damage to champions with more max health than you.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

81% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 57.10% Win Rate (11933 Games)

Bandleglass Mirror
chevron-right
Kindlegem
chevron-right
Moonstone Renewer
chevron-right
Forbidden Idol
chevron-right
Staff of Flowing Water

Core Final Build: 68.69% Win Rate (99 Games)

Moonstone Renewer
Ardent Censer
Staff of Flowing Water
Mikael's Blessing
Mejai's Soulstealer
Redemption

Runes: 50.67% Win Rate (15101 Games)

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Precision
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Cut Down
Deal more damage to champions with more max health than you.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

81% AP

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