Warwick
tier-3
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Volibear
27.5%
Gnar
30.0%
Nasus
35.3%
Gangplank
48.0%
Yone
50.0%
Jayce
50.0%
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Ranked Solo
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11.9
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Warwick's Statistics

Playing against Warwick

Key Insights
While below 50% HP,
P
heals for the same amount of damage dealt, increased to 250% while below 25% HP.
Holding
Q
will follow the targeted unit wherever they go (excluding Recalls).
W
's cooldown reduces twice as fast while no enemies are being Blood Hunted.
R
's range is increased by Warwick's average movespeed in the last 2.5 seconds.
Power Spike
Excels at extended trades and skirmishes.
His ganking and teamfighting become much stronger after unlocking
R
.
Synergizes well with
Sunfire Aegis
,
Dead Man's Plate
,
Spirit Visage
,
Sterak's Gage
,
Gargoyle Stoneplate
, and
Titanic Hydra
. Can opt for
Turbo Chemtank
,
Goredrinker
, or
Stridebreaker
when needed.
Vulnerable
W
has an extremely long cooldown of 120 seconds at rank 1. Once used, he cannot gank as effectively.
Missing the intended target with
R
can potentially get him killed.
Once
R
is used, Warwick has no way out of a fight.
Directly countered by anyone who purchased
Quicksilver Sash
.
Any form of Grievous Wounds hurts Warwick because of how much healing he has in his kit (
Bramble Vest
,
Executioner's Calling
,
Oblivion Orb
,
Chemtech Putrifier
,
Morellonomicon
,
Mortal Reminder
,
Thornmail
,
Chempunk Chainsword
).
Win Rate
52.5%
(+2.7%)
vs last patch
Pick Rate
1.2%
(+0.1%)
vs last patch
Ban Rate
0.7%
(+0.2%)
vs last patch
DMG/min
624
(+5)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 61.16% Win Rate (121 Games)

Sheen
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Boots
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Phage
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Kindlegem
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Divine Sunderer
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Plated Steelcaps
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Needlessly Large Rod
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Needlessly Large Rod
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Rabadon's Deathcap

Core Final Build: 66.67% Win Rate (12 Games)

Plated Steelcaps
Divine Sunderer
Titanic Hydra
Thornmail
Sterak's Gage
Death's Dance

Runes: 60.29% Win Rate (68 Games)

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Demolish
Charge up a powerful attack against a tower while near it.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Precision
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Last Stand
Deal more damage to champions while you are low on health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

56% AP

37% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 52.59% Win Rate (135 Games)

Plated Steelcaps
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Vampiric Scepter
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Pickaxe
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Recurve Bow
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Blade of The Ruined King
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Bramble Vest
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Ironspike Whip
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Hearthbound Axe
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Kindlegem
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Stridebreaker

Core Final Build: 100.00% Win Rate (7 Games)

Blade of The Ruined King
Plated Steelcaps
Wit's End
Stridebreaker
Sterak's Gage
Thornmail

Runes: 56.00% Win Rate (175 Games)

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Demolish
Charge up a powerful attack against a tower while near it.
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Precision
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Last Stand
Deal more damage to champions while you are low on health.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

56% AP

37% AD

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