Volibear
tier-4
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Talon
22.4%
Udyr
31.5%
Zed
31.7%
Hecarim
32.2%
Master Yi
33.3%
Diana
35.3%
role-jungleJungle
arrow-dropdown
add
Add a Matchup
Ranked Solo
arrow-dropdown
rank-platinum+Platinum+
arrow-dropdown
11.23
arrow-dropdown

Volibear's Statistics

Playing against Volibear

Key Insights
If Volibear is hard-CC'd during
Q
, it ends prematurely and resets its cooldown.
Q
resets Volibear's auto attack.
W
applies Wounded to its target. If cast on a Wounded enemy, it deals 50% increased damage and heals him based on his missing HP. This healing is halved vs. minions.
W
applies on-hit effects, including
.
R
also damages and temporarily disables turrets.
Volibear is Unstoppable during
R
's cast.
Power Spike
Excels at extended trades/fights and setting up turret dives.
Q
's stun is long enough to land
E
/
R
.
E
's cast animation can be hidden by attacking or using other abilities.
Synergizes well with
Sunfire Aegis
,
Dead Man's Plate
,
Sterak's Gage
,
Spirit Visage
,
Titanic Hydra
, and
Black Cleaver
. Can opt for
Goredrinker
,
Frostfire Gauntlet
,
Turbo Chemtank
,
Stridebreaker
,
Trinity Force
, or
Divine Sunderer
when needed.
Vulnerable
Can be kited very easily by mobile champions or ones who outrange him.
Needs a lead to stay ahead, and falls off it he doesn't get one.
R
is telegraphed and slow.
Needs to cast
W
at least twice to have successful trades and fights.
Win Rate
49.4%
(+1.4%)
vs last patch
Pick Rate
2.2%
(-0.2%)
vs last patch
Ban Rate
1.7%
(+0.1%)
vs last patch
DMG/min
556
(+17)
vs last patch

Highest Win % Recommended Build

Get this build for Volibear directly in your client.
Save 5 minutes of searching, setting runes, and shifting between tabs.
Summoner Spells

Starting Items

Hailblade
Refillable Potion
Stealth Ward

Core Build Path: 55.62% Win Rate (178 Games)

Plated Steelcaps
chevron-right
Bami's Cinder
chevron-right
Turbo Chemtank
chevron-right
Bramble Vest
chevron-right
Giant's Belt
chevron-right
Thornmail

Core Final Build: 66.67% Win Rate (12 Games)

Plated Steelcaps
Turbo Chemtank
Dead Man's Plate
Thornmail
Spirit Visage
Sterak's Gage

Runes: 51.09% Win Rate (92 Games)

Domination
Predator
Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

Q

E

Damage Breakdown

25% AP

66% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Hailblade
Refillable Potion
Stealth Ward

Core Build Path: 50.39% Win Rate (655 Games)

Sheen
chevron-right
Boots
chevron-right
Phage
chevron-right
Kindlegem
chevron-right
Divine Sunderer
chevron-right
Plated Steelcaps
chevron-right
Bramble Vest
chevron-right
Giant's Belt
chevron-right
Thornmail

Core Final Build: 59.09% Win Rate (44 Games)

Divine Sunderer
Plated Steelcaps
Sterak's Gage
Thornmail
Dead Man's Plate
Spirit Visage

Runes: 47.55% Win Rate (591 Games)

Domination
Predator
Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ingenious Hunter
Unique takedowns grant permanent Item Haste (includes Trinkets).
Sorcery
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

Q

E

Damage Breakdown

25% AP

66% AD

close