Vex
tier-4
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Vel'Koz
33.3%
Zilean
39.6%
Seraphine
44.4%
Xerath
44.4%
Lux
45.9%
Senna
46.3%
role-supportSupport
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Ranked Solo
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rank-platinum+Platinum+
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11.23
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Vex's Statistics

Playing against Vex

Key Insights
Enemies who dash or blink near Vex are marked with Gloom, causing Vex's next auto or basic ability to consume the mark to deal bonus damage and refund 25% of
's cooldown.
Triggering
knocks down the affected enemy.
E
increases in size the farther it travels.
If
R
's target dies within 6 seconds of being marked by it, Vex can cast
R
again for free for the next 12 seconds.
R
grants vision of where it travels and grants true sight of its target.
Power Spike
Has strong poking potential and can protect herself when enemies reach her with
/
W
.
Can constantly lower
's cooldown by consuming marks on dashing and blinking enemies as well as landing
E
.
Excels at bursting enemies, interrupting engages, and has the potential to "pop off" in teamfights with
R
's reset mechanic.
Vulnerable
All of Vex's skillshots are slow and telegraphed.
Is naturally weaker when
is on cooldown.
Once she enters a fight by recasting
R
, there's no way out.
Win Rate
49.2%
(+2.4%)
vs last patch
Pick Rate
1.7%
(+0.6%)
vs last patch
Ban Rate
21.1%
(-5.7%)
vs last patch
DMG/min
671
(+41)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 56.55% Win Rate (145 Games)

Boots
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Lost Chapter
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Kindlegem
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Crown of the Shattered Queen
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Sorcerer's Shoes
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Hextech Alternator
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Fiendish Codex
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Horizon Focus

Core Final Build: 70.00% Win Rate (10 Games)

Crown of the Shattered Queen
Sorcerer's Shoes
Zhonya's Hourglass
Horizon Focus
Morellonomicon
Rabadon's Deathcap

Runes: 49.22% Win Rate (321 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

89% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 49.60% Win Rate (750 Games)

Boots
chevron-right
Lost Chapter
chevron-right
Blasting Wand
chevron-right
Luden's Tempest
chevron-right
Sorcerer's Shoes
chevron-right
Hextech Alternator
chevron-right
Fiendish Codex
chevron-right
Horizon Focus

Core Final Build: 60.27% Win Rate (73 Games)

Luden's Tempest
Sorcerer's Shoes
Horizon Focus
Zhonya's Hourglass
Morellonomicon
Rabadon's Deathcap

Runes: 49.22% Win Rate (321 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

89% AP

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