Veigar
P
Q

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W

Hover on skill

E

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R

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Toughest Matchups:
Vel'Koz
28.6%
Pyke
30.5%
Senna
34.7%
Xerath
36.1%
Lux
41.7%
Janna
42.3%
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Ranked Solo
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11.23
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Veigar's Statistics

Playing against Veigar

Key Insights
W
's cooldown is reduced based on how many
stacks Veigar has.
E
also knocks down enemies who pass through them.
R
deals up to 100% bonus damage based on the target's missing HP, maxed at 30% HP.
Power Spike
Going even in lane is good for Veigar because of
's infinitely scaling AP.
E
doubles as a zoning tool to block enemies off from areas.
A well-positioned
E
can singlehandedly win a teamfight.
Synergizes well with
Luden's Tempest
,
Zhonya's Hourglass
,
Rabadon's Deathcap
,
Horizon Focus
, and
Banshee's Veil
. Can opt for
Everfrost
for more utility.
Vulnerable
Completely immobile, leaving him vulnerable to ganks.
Struggles against enemies who outrange him.
E
has a longer cooldown of 18 seconds at rank 1. Once used, his strength diminishes in fights.
Win Rate
48.8%
(-0.9%)
vs last patch
Pick Rate
0.8%
(+0.3%)
vs last patch
Ban Rate
1.0%
(+0.2%)
vs last patch
DMG/min
539
(+56)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 56.52% Win Rate (69 Games)

Boots
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Ionian Boots of Lucidity
chevron-right
Kindlegem
chevron-right
Aegis of the Legion
chevron-right
Locket of the Iron Solari
chevron-right
Winged Moonplate
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Chain Vest
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Dead Man's Plate

Core Final Build: 50.00% Win Rate (2 Games)

Ionian Boots of Lucidity
Locket of the Iron Solari
Knight's Vow
Zeke's Convergence
Void Staff
Rabadon's Deathcap

Runes: 38.60% Win Rate (57 Games)

Domination
Predator
Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ingenious Hunter
Unique takedowns grant permanent Item Haste (includes Trinkets).
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

94% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 49.29% Win Rate (211 Games)

Boots
chevron-right
Lost Chapter
chevron-right
Kindlegem
chevron-right
Everfrost
chevron-right
Sorcerer's Shoes
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Needlessly Large Rod
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Needlessly Large Rod
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Rabadon's Deathcap

Core Final Build: 69.23% Win Rate (13 Games)

Everfrost
Sorcerer's Shoes
Zhonya's Hourglass
Rabadon's Deathcap
Banshee's Veil
Void Staff

Runes: 38.60% Win Rate (57 Games)

Domination
Predator
Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ingenious Hunter
Unique takedowns grant permanent Item Haste (includes Trinkets).
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

94% AP

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