Veigar
P
Q

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W

Hover on skill

E

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R

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Toughest Matchups:
Sivir
41.5%
Aphelios
42.9%
Tristana
46.4%
Miss Fortune
46.7%
Vayne
47.1%
Draven
47.8%
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11.4
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Veigar's Statistics

Playing against Veigar

Key Insights
W
's cooldown is reduced by how many
P
stacks Veigar has.
E
also knocks down enemies who pass through them.
R
deals up to 100% bonus damage based on the target's missing HP, maxed at 30% HP.
Power Spike
Going even in lane is actually positive for Veigar because of
P
's infinitely scaling AP.
E
doubles as a zoning tool to block enemies off from areas.
A well-positioned
E
can singlehandedly win a teamfight.
Synergizes well with
Luden's Tempest
,
Zhonya's Hourglass
,
Rabadon's Deathcap
,
Horizon Focus
, and
Banshee's Veil
. Can opt for
Everfrost
for more utility.
Vulnerable
Completely immobile, leaving him vulnerable to ganks.
Struggles against enemies who outrange him.
E
has a longer cooldown of 18 seconds at rank 1. Once used, his strength diminishes in fights.
Win Rate
50.2%
(0.0%)
vs last patch
Pick Rate
0.8%
(+0.1%)
vs last patch
Ban Rate
0.5%
(-0.0%)
vs last patch
DMG/min
663
(+15)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 52.61% Win Rate (211 Games)

Lost Chapter
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Kindlegem
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Blasting Wand
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Everfrost
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Ionian Boots of Lucidity
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Fiendish Codex
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Kindlegem
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Cosmic Drive

Core Final Build: 54.55% Win Rate (11 Games)

Everfrost
Ionian Boots of Lucidity
Cosmic Drive
Zhonya's Hourglass
Void Staff
Banshee's Veil

Runes: 58.18% Win Rate (55 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

95% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 51.42% Win Rate (529 Games)

Lost Chapter
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Boots
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Blasting Wand
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Luden's Tempest
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Sorcerer's Shoes
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Seeker's Armguard
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Stopwatch
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Fiendish Codex
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Zhonya's Hourglass

Core Final Build: 53.19% Win Rate (47 Games)

Luden's Tempest
Sorcerer's Shoes
Zhonya's Hourglass
Rabadon's Deathcap
Void Staff
Banshee's Veil

Runes: 49.09% Win Rate (605 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

95% AP

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