Thresh
tier-1
P
Q

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W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Pyke
45.5%
Shaco
48.0%
Pantheon
48.4%
Brand
48.5%
Bard
48.8%
Soraka
48.9%
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11.1
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Thresh's Statistics

Playing against Thresh

Key Insights
Thresh does not gain armor per level, and instead gains 0.75 AP/Armor per
P
soul.
When
Q
hits an enemy, its cooldown is reduced by 3 seconds.
Allies who click
W
while Thresh is traveling to his target with
Q
follow him all the way.
E
's bonus on-hit damage increases by how many
P
souls he has.
After one wall breaks,
R
no longer deals damage but still slows.
Power Spike
Naturally counters diving champions.
Is a major threat at any point in the game when
Q
is available.
Can pull allies in and out of fights with
W
.
Synergizes well with
Locket of the Iron Solari
,
Zeke's Convergence
,
Redemption
,
Knight's Vow
,
Vigilant Wardstone
, and
Abyssal Mask
. Can opt for
Shurelya's Battlesong
,
Imperial Mandate
, or
Turbo Chemtank
when needed.
Vulnerable
Completely immobile, leaving him vulnerable to ganks.
Extremely high skill champion that requires a lot of well-timed ability casts and outplays to perform well. One misplay can severely cost him.
Struggles against physical damage early on.
Win Rate
50.7%
(+0.5%)
vs last patch
Pick Rate
17.2%
(+1.0%)
vs last patch
Ban Rate
5.7%
(+0.9%)
vs last patch
DMG/min
253
(-11)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Steel Shoulderguards

Core Build Path: 53.41% Win Rate (6973 Games)

Boots
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Mobility Boots
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Kindlegem
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Aegis of the Legion
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Locket of the Iron Solari
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Kindlegem
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Glacial Buckler
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Zeke's Convergence

Core Final Build: 61.92% Win Rate (2797 Games)

Mobility Boots
Locket of the Iron Solari
Zeke's Convergence
Knight's Vow
Thornmail
Redemption

Runes: 52.39% Win Rate (1970 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Inspiration
Perfect Timing
Gain a free Commencing Stopwatch. After 14 minutes, it can be used for a one time Stasis effect.

Each takedown you get shortens this timer by 120 seconds.
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Attack Speed
+9% Attack Speed
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

75% AP

15%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Steel Shoulderguards

Core Build Path: 52.47% Win Rate (50808 Games)

Boots
chevron-right
Mobility Boots
chevron-right
Kindlegem
chevron-right
Aegis of the Legion
chevron-right
Locket of the Iron Solari
chevron-right
Kindlegem
chevron-right
Glacial Buckler
chevron-right
Zeke's Convergence

Core Final Build: 61.92% Win Rate (2797 Games)

Mobility Boots
Locket of the Iron Solari
Zeke's Convergence
Knight's Vow
Thornmail
Redemption

Runes: 50.45% Win Rate (20191 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Gain permanent max health when minions or monsters die near you.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

75% AP

15%

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