Tahm Kench
P
Q

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W

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E

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R

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Toughest Matchups:
Senna
25.6%
Yuumi
30.0%
Pyke
33.3%
Zyra
33.3%
Brand
33.3%
Xerath
36.4%
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Ranked Solo
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11.9
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Tahm Kench's Statistics

Playing against Tahm Kench

Key Insights
Q
stuns the hit enemy if they have 3
P
stacks, but also consumes the stacks.
Using
W
on an enemy refunds 50% of its cooldown and mana cost.
If
W
is used on a champion, Tahm Kench is grounded, slowed by 95%, and cannot cast spells for the duration.
If Tahm Kench doesn't use
E
, he heals for a % of his Grey Health over time while out of combat.
Power Spike
W
can save a teammate in a pinch, and can be used just over walls too.
E
can be used in short bursts to use up the entire shield instead of wasting a portion of it.
Excels at roaming and setting up flanks with
R
.
Synergizes well with
Locket of the Iron Solari
,
Dead Man's Plate
,
Knight's Vow
,
Gargoyle Stoneplate
, and
Redemption
. Can opt for
Sunfire Aegis
,
Turbo Chemtank
, or
Stridebreaker
when needed.
Vulnerable
Can be kited very easily by mobile champions or ones who outrange him.
W
has a 20 second cooldown at all ranks. Once used, his strength diminishes.
Completely immobile (outside of using
R
to escape), leaving him vulnerable to ganks.
Win Rate
41.2%
(-3.4%)
vs last patch
Pick Rate
0.4%
(+0.1%)
vs last patch
Ban Rate
0.2%
(-0.0%)
vs last patch
DMG/min
290
(+2)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 47.24% Win Rate (103 Games)

Boots
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Plated Steelcaps
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Kindlegem
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Aegis of the Legion
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Locket of the Iron Solari
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Bramble Vest
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Giant's Belt
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Thornmail

Core Final Build: 47.24% Win Rate (3 Games)

Plated Steelcaps
Locket of the Iron Solari
Knight's Vow
Thornmail

Runes: 34.33% Win Rate (67 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Approach Velocity
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Attack Speed
+9% Attack Speed
Armor
+5 Armor
Armor
+5 Armor
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Q
Q
Q
Q
Q
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

79% AP

17%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 47.24% Win Rate (103 Games)

Boots
chevron-right
Plated Steelcaps
chevron-right
Kindlegem
chevron-right
Aegis of the Legion
chevron-right
Locket of the Iron Solari
chevron-right
Bramble Vest
chevron-right
Giant's Belt
chevron-right
Thornmail

Core Final Build: 47.24% Win Rate (3 Games)

Plated Steelcaps
Locket of the Iron Solari
Knight's Vow
Thornmail

Runes: 34.33% Win Rate (67 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Approach Velocity
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Attack Speed
+9% Attack Speed
Armor
+5 Armor
Armor
+5 Armor
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Q
Q
Q
Q
Q
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

79% AP

17%

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