Sona
tier-2
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Swain
32.0%
Zyra
32.6%
Vel'Koz
34.3%
Senna
34.4%
Lux
36.6%
Brand
37.0%
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Ranked Solo
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11.23
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Sona's Statistics

Playing against Sona

Key Insights
At max
stacks, Sona's next auto attack consumes the stacks and has a bonus effect.
Q
deals bonus damage,
W
lowers the enemy's damage output, and
E
slows the target.
Gaining max
stacks resets Sona's auto attack.
Anytime
Q
or
W
affects champions, Sona gains Accelerando stacks, granting her non-ultimate ability haste per stack. At max stacks,
R
's current cooldown is reduced each time she would normally gain a stack.
E
's duration extends to 7 seconds (from 3 seconds) if Sona doesn't take damage.
Power Spike
Has incredible scaling with Accelerando stacks.
Excels at sieges and teamfights with
's auras.
Synergizes well with
Moonstone Renewer
,
Staff of Flowing Water
,
Ardent Censer
,
Cosmic Drive
,
Archangel's Staff
, and
Lich Bane
. Can opt for
Shurelya's Battlesong
,
Luden's Tempest
, or
Everfrost
when needed.
Vulnerable
Immobile, leaving her vulnerable to ganks.
Uses abilities in rapid succession, burning through her mana quickly.
Her team can struggle when the incorrect
empowered auto is used in fights.
Win Rate
54.9%
(+0.7%)
vs last patch
Pick Rate
3.7%
(-0.6%)
vs last patch
Ban Rate
0.3%
(-0.1%)
vs last patch
DMG/min
351
(+21)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 61.51% Win Rate (478 Games)

Boots
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Ionian Boots of Lucidity
chevron-right
Bandleglass Mirror
chevron-right
Kindlegem
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Shurelya's Battlesong
chevron-right
Oblivion Orb
chevron-right
Bandleglass Mirror
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Chemtech Putrifier

Core Final Build: 73.08% Win Rate (26 Games)

Ionian Boots of Lucidity
Shurelya's Battlesong
Chemtech Putrifier
Staff of Flowing Water
Ardent Censer
Archangel's Staff

Runes: 60.61% Win Rate (99 Games)

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

Q

E

Damage Breakdown

79% AP

16%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 56.94% Win Rate (1478 Games)

Boots
chevron-right
Ionian Boots of Lucidity
chevron-right
Bandleglass Mirror
chevron-right
Kindlegem
chevron-right
Moonstone Renewer
chevron-right
Oblivion Orb
chevron-right
Bandleglass Mirror
chevron-right
Chemtech Putrifier

Core Final Build: 61.29% Win Rate (62 Games)

Moonstone Renewer
Ionian Boots of Lucidity
Chemtech Putrifier
Staff of Flowing Water
Ardent Censer
Archangel's Staff

Runes: 55.51% Win Rate (1144 Games)

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Resolve
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

79% AP

16%

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