Skarner
P
Q

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W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Jax
17.6%
Gangplank
22.2%
Renekton
30.0%
Gnar
33.3%
Fiora
33.3%
Rengar
36.4%
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Ranked Solo
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11.1
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Skarner's Statistics

Playing against Skarner

Key Insights
P
's Spires can be captured by either team and temporarily grants vision of its AoE.
When Skarner is within a team-controlled Spire, procs
E
's mark, or casts
R
, he gains bonus movespeed, attack speed, and mana regen.
If
Q
hits an enemy, subsequent
Q
casts deal bonus magic damage.
Auto attacks reduce
Q
's cooldown by 0.25 seconds, increased to 1 second vs. enemy champions.
W
's bonus movespeed doubles over time.
Power Spike
Excels at skirmishes since
Q
can be spammed over and over, especially while
P
's bonuses are active.
A good catch with
R
can singlehandedly win teamfights.
Synergizes well with
Turbo Chemtank
,
Dead Man's Plate
,
Force of Nature
,
Black Cleaver
, and
Gargoyle Stoneplate
. Can opt for
Stridebreaker
,
Sunfire Aegis
,
Frostfire Gauntlet
,
Divine Sunderer
, or
Trinity Force
when needed.
Vulnerable
W
's movespeed bonus expires when the shield breaks.
R
has a longer cooldown of 120 seconds at rank 1. Once used, his strength diminishes in fights.
Directly countered by anyone who purchases
Quicksilver Sash
.
Win Rate
52.0%
(-0.6%)
vs last patch
Pick Rate
0.2%
(-0.0%)
vs last patch
Ban Rate
0.2%
(-0.0%)
vs last patch
DMG/min
458
(-4)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 57.14% Win Rate (84 Games)

Bami's Cinder
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Boots
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Aegis of the Legion
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Sunfire Aegis
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Plated Steelcaps
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Bramble Vest
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Giant's Belt
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Thornmail

Core Final Build: 100.00% Win Rate (4 Games)

Plated Steelcaps
Sunfire Aegis
Dead Man's Plate
Thornmail
Spirit Visage
Wit's End

Runes: 54.55% Win Rate (44 Games)

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Unflinching
Gain a small amount of tenacity that increases with missing health.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

W

Q

Damage Breakdown

38% AP

51% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 57.14% Win Rate (84 Games)

Bami's Cinder
chevron-right
Boots
chevron-right
Aegis of the Legion
chevron-right
Sunfire Aegis
chevron-right
Plated Steelcaps
chevron-right
Bramble Vest
chevron-right
Giant's Belt
chevron-right
Thornmail

Core Final Build: 100.00% Win Rate (4 Games)

Plated Steelcaps
Sunfire Aegis
Dead Man's Plate
Thornmail
Spirit Visage
Wit's End

Runes: 54.55% Win Rate (44 Games)

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Unflinching
Gain a small amount of tenacity that increases with missing health.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

W

Q

Damage Breakdown

38% AP

51% AD

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