Sivir
tier-3
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Draven
46.1%
Lucian
48.3%
Ashe
48.4%
Kai'Sa
49.3%
Tristana
50.2%
Jhin
50.2%
role-botADC
arrow-dropdown
add
Add a Matchup
Ranked Solo
arrow-dropdown
rank-platinum+Platinum+
arrow-dropdown
11.4
arrow-dropdown

Sivir's Statistics

Playing against Sivir

Key Insights
Q
's damage is reduced by 15% per unit hit, down to 40%. This damage modifier resets when the crossblade reaches max range.
W
resets Sivir's auto attack.
W
bounces have no limit as long as there are new units to bounce to.
E
refunds mana when she blocks an ability.
Power Spike
Has a strong level 2/3 if both instances of
Q
hit and she resets her auto with
W
.
Has some of the best waveclear in the game with
Q
/
W
.
R
doubles as an escape tool.
Synergizes well with
Galeforce
,
Phantom Dancer
,
Infinity Edge
,
Rapid Firecannon
, and
Bloodthirster
. Can opt for
Immortal Shieldbow
or
Kraken Slayer
when needed.
Vulnerable
The returning half of
Q
is easy to dodge since Sivir offers no crowd control.
E
has a longer cooldown of 22 seconds at rank 1. Once used, she can be punished.
Forcing Sivir to use
R
defensively takes away a huge chunk of her team's engage.
Completely immobile (outside of using
R
to escape), leaving her vulnerable to ganks.
Win Rate
50.8%
(-0.4%)
vs last patch
Pick Rate
9.0%
(+0.8%)
vs last patch
Ban Rate
3.3%
(+1.5%)
vs last patch
DMG/min
696
(-3)
vs last patch

Highest Win % Recommended Build

Get this build for Sivir directly in your client.
Save 5 minutes of searching, setting runes, and shifting between tabs.
Summoner Spells

Starting Items

Health Potion
Tear of the Goddess
Stealth Ward

Core Build Path: 54.30% Win Rate (2057 Games)

Caulfield's Warhammer
chevron-right
Boots
chevron-right
Manamune
chevron-right
Ionian Boots of Lucidity
chevron-right
Serrated Dirk
chevron-right
Caulfield's Warhammer
chevron-right
Duskblade of Draktharr

Core Final Build: 57.64% Win Rate (2842 Games)

Manamune
Ionian Boots of Lucidity
Duskblade of Draktharr
Serylda's Grudge
Mortal Reminder
Guardian Angel

Runes: 53.07% Win Rate (2067 Games)

Domination
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

96% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Tear of the Goddess
Stealth Ward

Core Build Path: 53.07% Win Rate (9670 Games)

Caulfield's Warhammer
chevron-right
Boots
chevron-right
Manamune
chevron-right
Ionian Boots of Lucidity
chevron-right
Serrated Dirk
chevron-right
Caulfield's Warhammer
chevron-right
Duskblade of Draktharr

Core Final Build: 57.64% Win Rate (2842 Games)

Manamune
Ionian Boots of Lucidity
Duskblade of Draktharr
Serylda's Grudge
Mortal Reminder
Guardian Angel

Runes: 52.15% Win Rate (15524 Games)

Domination
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Taste of Blood
Heal when you damage an enemy champion.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

96% AD

close