Sett
tier-5
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Brand
28.3%
Xerath
30.6%
Pyke
36.8%
Zilean
40.0%
Senna
41.2%
Bard
41.7%
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Ranked Solo
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11.9
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Sett's Statistics

Playing against Sett

Key Insights
Sett regenerates more HP the lower his HP gets.
His second auto in quick succession comes out faster and deals bonus damage.
Q
resets Sett's auto attack.
W
's Grit can stack up to 50% of Sett’s max HP.
If Sett pulls at least one enemy on each side of
E
, it stuns them.
The farther you are from the center of
R
's AoE, the less damage you'll take, down to 40%.
Sett always ends behind
R
's grabbed target.
Power Spike
Excels at melee matchups and skirmishes.
It's hard to turret dive Sett because of
W
's large shield and his fight-turning mechanics.
Has easy backline access with
R
.
A well-positioned
R
can singlehandedly win a teamfight.
Synergizes well with
Stridebreaker
,
Blade of The Ruined King
,
Black Cleaver
,
Sterak's Gage
,
Dead Man's Plate
, and
Titanic Hydra
. Can opt for
Prowler's Claw
,
Divine Sunderer
,
Trinity Force
, or
Sunfire Aegis
when needed.
Vulnerable
Can be kited very easily by mobile champions or ones who outrange him.
W
has a longer cooldown of 18 seconds at rank 1. Once used, he can be punished.
Once
R
is used, Sett has no way out of a fight.
Win Rate
44.9%
(+1.1%)
vs last patch
Pick Rate
2.1%
(+0.2%)
vs last patch
Ban Rate
5.2%
(+3.6%)
vs last patch
DMG/min
403
(+11)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Steel Shoulderguards

Core Build Path: 46.93% Win Rate (684 Games)

Boots
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Boots of Swiftness
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Bami's Cinder
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Turbo Chemtank
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Winged Moonplate
chevron-right
Chain Vest
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Dead Man's Plate

Core Final Build: 54.17% Win Rate (24 Games)

Boots of Swiftness
Turbo Chemtank
Dead Man's Plate
Thornmail
Sterak's Gage
Death's Dance

Runes: 51.89% Win Rate (106 Games)

Sorcery
Phase Rush
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel, then blink to a new location.
Approach Velocity
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Attack Speed
+9% Attack Speed
Armor
+5 Armor
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

Q

E

Damage Breakdown

64% AD

28% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Steel Shoulderguards

Core Build Path: 46.93% Win Rate (684 Games)

Boots
chevron-right
Boots of Swiftness
chevron-right
Bami's Cinder
chevron-right
Turbo Chemtank
chevron-right
Winged Moonplate
chevron-right
Chain Vest
chevron-right
Dead Man's Plate

Core Final Build: 54.17% Win Rate (24 Games)

Boots of Swiftness
Turbo Chemtank
Dead Man's Plate
Thornmail
Sterak's Gage
Death's Dance

Runes: 42.61% Win Rate (406 Games)

Sorcery
Phase Rush
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Inspiration
Hextech Flashtraption
While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel, then blink to a new location.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

64% AD

28% True

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