Seraphine
tier-1
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Miss Fortune
42.8%
Vayne
46.5%
Kai'Sa
46.7%
Ezreal
47.6%
Draven
47.9%
Jhin
48.3%
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11.4
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Seraphine's Statistics

Playing against Seraphine

Key Insights
At max
P
stacks, Seraphine's next basic ability will cast twice at no additional cost.
W
grants Seraphine a 50% increased shield.
If Seraphine is already shielded when
W
is cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
Slowed enemies are rooted when hit by
E
. Immobilized enemies are stunned instead.
R
's range extends anytime if passes through a champion.
R
grants max Notes to all hit allied champions.
Power Spike
Excels at sieges and teamfights with her high range abilities.
Has a natural spike in threat every time
P
is fully stacked.
E
synergizes well with any of her team's CC abilities.
Can find picks and initiate teamfights from incredible far away if
R
is used from behind her teammates.
Synergizes well with
Everfrost
,
Rylai's Crystal Scepter
,
Rabadon's Deathcap
,
Staff of Flowing Water
, and
Horizon Focus
. Can opt for
Luden's Tempest
or
Imperial Mandate
when needed.
Vulnerable
Immobile leaving her vulnerable to ganks.
Needs to constantly land her skillshots or she'll have significantly lower impact.
Slow and telegraphed animations on
Q
,
E
, and
R
.
Win Rate
52.4%
(-4.3%)
vs last patch
Pick Rate
1.3%
(-0.7%)
vs last patch
Ban Rate
22.8%
(-2.5%)
vs last patch
DMG/min
441
(-30)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 58.01% Win Rate (3958 Games)

Bandleglass Mirror
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Kindlegem
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Moonstone Renewer
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Ionian Boots of Lucidity
chevron-right
Forbidden Idol
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Staff of Flowing Water

Core Final Build: 62.28% Win Rate (798 Games)

Moonstone Renewer
Ionian Boots of Lucidity
Staff of Flowing Water
Chemtech Putrifier
Ardent Censer
Zhonya's Hourglass

Runes: 64.02% Win Rate (214 Games)

Sorcery
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Inspiration
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

87% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 58.01% Win Rate (3958 Games)

Bandleglass Mirror
chevron-right
Kindlegem
chevron-right
Moonstone Renewer
chevron-right
Ionian Boots of Lucidity
chevron-right
Forbidden Idol
chevron-right
Staff of Flowing Water

Core Final Build: 62.28% Win Rate (798 Games)

Moonstone Renewer
Ionian Boots of Lucidity
Staff of Flowing Water
Chemtech Putrifier
Ardent Censer
Zhonya's Hourglass

Runes: 55.60% Win Rate (1527 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

87% AP

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