Rumble
tier-5
P
Q

Hover on skill

W

Hover on skill

E

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R

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Toughest Matchups:
Karthus
39.5%
Nocturne
41.4%
Udyr
42.5%
Master Yi
43.8%
Diana
45.1%
Rengar
46.8%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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11.9
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Rumble's Statistics

Playing against Rumble

Key Insights
At 50+ Heat, his abilities are empowered. At 100 Heat, Rumble Overheats, becoming Silenced but dealing bonus on-hit damage.
Q
and
W
grant 20 Heat per cast, while each
E
grants 10 Heat.
If
E
is cast before Overheating, he can cast another within 3 seconds.
R
can reach past its max range by casting it at the edge and aiming it outwards.
Power Spike
Has a natural spike in threat every time he reaches 50 Heat.
Deals high damage with
Q
as soon as he lands one
E
.
A well-positioned
R
can singlehandedly win a teamfight.
R
doubles as a zoning tool, forcing enemies to move around it or take serious damage.
Synergizes well with
Hextech Rocketbelt
,
Demonic Embrace
,
Zhonya's Hourglass
,
Rabadon's Deathcap
, and
Rylai's Crystal Scepter
. Can opt for
Riftmaker
or
Night Harvester
when needed.
Vulnerable
Immobile, leaving him vulnerable to ganks.
Poorly managing Heat hurts his damage output and overall effectiveness.
Q
will naturally push the wave during trades, leaving his wave in bad spots.
Win Rate
46.8%
(-0.8%)
vs last patch
Pick Rate
5.4%
(+3.4%)
vs last patch
Ban Rate
6.6%
(+3.8%)
vs last patch
DMG/min
689
(-16)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Emberknife
Refillable Potion
Stealth Ward

Core Build Path: 48.28% Win Rate (3846 Games)

Sorcerer's Shoes
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Hextech Alternator
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Blasting Wand
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Night Harvester
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Stopwatch
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Seeker's Armguard
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Fiendish Codex
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Zhonya's Hourglass

Core Final Build: 53.39% Win Rate (339 Games)

Sorcerer's Shoes
Night Harvester
Zhonya's Hourglass
Void Staff
Morellonomicon
Rabadon's Deathcap

Runes: 52.91% Win Rate (499 Games)

Domination
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

89% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Hailblade
Refillable Potion
Stealth Ward

Core Build Path: 48.28% Win Rate (3846 Games)

Sorcerer's Shoes
chevron-right
Hextech Alternator
chevron-right
Blasting Wand
chevron-right
Night Harvester
chevron-right
Stopwatch
chevron-right
Seeker's Armguard
chevron-right
Fiendish Codex
chevron-right
Zhonya's Hourglass

Core Final Build: 53.39% Win Rate (339 Games)

Sorcerer's Shoes
Night Harvester
Zhonya's Hourglass
Void Staff
Morellonomicon
Rabadon's Deathcap

Runes: 46.23% Win Rate (1990 Games)

Domination
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

89% AP

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