Riven
tier-2
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Renekton
29.5%
Tryndamere
32.3%
Volibear
36.5%
Lee Sin
39.0%
Urgot
41.4%
Aatrox
43.0%
role-topTop
arrow-dropdown
add
Add a Matchup
Ranked Solo
arrow-dropdown
rank-platinum+Platinum+
arrow-dropdown
11.9
arrow-dropdown

Riven's Statistics

Playing against Riven

Key Insights
Q
's third cast can travel over walls.
Each
Q
resets Riven's auto attack.
When Riven uses
E
, she can cast other spells and combo them, ignoring their animations.
Activating
R
grants 20% bonus AD and 75 increased attack range and
Q
range.
Power Spike
Can animation cancel
Q
's with autos to speed up her damage output and increase it with
P
.
Has a strong level 2/3 with
Q
and
W
for extended trades. At level 6, she can 100-0 with
R
's execution damage.
A well-positioned third
Q
and
R
's Wind Slash can singlehandedly win a teamfight.
Synergizes well with
Goredrinker
,
Black Cleaver
,
Ravenous Hydra
,
Sterak's Gage
, and
Serylda's Grudge
. Can opt for
Divine Sunderer
,
Prowler's Claw
, or
Trinity Force
when needed.
Vulnerable
Due to her aggressive playstyle, it can leave her exposed to being ganked and/or flanked.
Extremely high skill champion that requires a lot of well-timed ability casts, animation cancels, and outplays to perform well. One misplay can severely cost her.
Struggles against most crowd control.
Win Rate
50.7%
(-1.2%)
vs last patch
Pick Rate
6.7%
(0.0%)
vs last patch
Ban Rate
1.9%
(-0.2%)
vs last patch
DMG/min
607
0
vs last patch

Highest Win % Recommended Build

Get this build for Riven directly in your client.
Save 5 minutes of searching, setting runes, and shifting between tabs.
Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 53.44% Win Rate (1688 Games)

Ironspike Whip
chevron-right
Boots
chevron-right
Phage
chevron-right
Kindlegem
chevron-right
Goredrinker
chevron-right
Ionian Boots of Lucidity
chevron-right
Caulfield's Warhammer
chevron-right
Kindlegem
chevron-right
Black Cleaver

Core Final Build: 71.70% Win Rate (159 Games)

Ionian Boots of Lucidity
Goredrinker
Black Cleaver
Death's Dance
Sterak's Gage
Guardian Angel

Runes: 58.82% Win Rate (153 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Coup de Grace
Deal more damage to low health enemy champions.
Sorcery
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

97% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 53.44% Win Rate (1688 Games)

Ironspike Whip
chevron-right
Boots
chevron-right
Phage
chevron-right
Kindlegem
chevron-right
Goredrinker
chevron-right
Ionian Boots of Lucidity
chevron-right
Caulfield's Warhammer
chevron-right
Kindlegem
chevron-right
Black Cleaver

Core Final Build: 71.70% Win Rate (159 Games)

Ionian Boots of Lucidity
Goredrinker
Black Cleaver
Death's Dance
Sterak's Gage
Guardian Angel

Runes: 51.05% Win Rate (1003 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Sorcery
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

97% AD

close