Rakan
tier-4
P
Q

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W

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E

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R

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Toughest Matchups:
Xerath
25.2%
Zilean
27.4%
Senna
27.8%
Lux
29.6%
Swain
30.3%
Brand
31.6%
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Ranked Solo
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11.23
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Rakan's Statistics

Playing against Rakan

Key Insights
Hitting enemy champions with autos and abilities reduce
's cooldown by 1 second for each enemy hit.
E
's shield doesn't stack -- it only refreshes its duration and shields.
If Xayah is on Rakan's team, he can use
E
on her from an increased range, and they can recall together.
For the first 0.5 seconds of
R
,
W
cannot be used.
When Rakan tags an enemy with
R
, he gains 75% additional bonus movespeed.
For each enemy champion
R
tags, its duration increases by 0.25 seconds.
Power Spike
Excels at all-ins and setting up fights.
Timing his aggression with
will help him win most trades.
Can engage from a distance and get back to safety with
E
's second cast.
Synergizes well with
Shurelya's Battlesong
,
Zeke's Convergence
,
Staff of Flowing Water
,
Redemption
,
Vigilant Wardstone
, and
Gargoyle Stoneplate
. Can opt for
Locket of the Iron Solari
or
Moonstone Renewer
when needed.
Vulnerable
While he likes to dive, Rakan is not very tanky until he completes at least one item.
W
and
E
have longer cooldowns of 18 and 20 (respectively) at rank 1. Once used, he can be punished.
W
and
E
can be interrupted.
Forcing Rakan to use
R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
Win Rate
49.1%
(-1.0%)
vs last patch
Pick Rate
4.9%
(-3.3%)
vs last patch
Ban Rate
0.3%
(-0.3%)
vs last patch
DMG/min
248
(+11)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 51.02% Win Rate (1133 Games)

Boots
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Ionian Boots of Lucidity
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Kindlegem
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Bandleglass Mirror
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Shurelya's Battlesong
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Oblivion Orb
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Bandleglass Mirror
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Chemtech Putrifier

Core Final Build: 60.71% Win Rate (28 Games)

Ionian Boots of Lucidity
Shurelya's Battlesong
Zeke's Convergence
Chemtech Putrifier
Knight's Vow
Frozen Heart

Runes: 48.74% Win Rate (1949 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Domination
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, adaptive for each Zombie Ward spawned plus bonus upon completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

71% AP

18%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 51.02% Win Rate (1133 Games)

Boots
chevron-right
Ionian Boots of Lucidity
chevron-right
Kindlegem
chevron-right
Bandleglass Mirror
chevron-right
Shurelya's Battlesong
chevron-right
Oblivion Orb
chevron-right
Bandleglass Mirror
chevron-right
Chemtech Putrifier

Core Final Build: 60.71% Win Rate (28 Games)

Ionian Boots of Lucidity
Shurelya's Battlesong
Zeke's Convergence
Chemtech Putrifier
Knight's Vow
Frozen Heart

Runes: 48.74% Win Rate (1949 Games)

Resolve
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Font of Life
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Domination
Zombie Ward
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, adaptive for each Zombie Ward spawned plus bonus upon completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

71% AP

18%

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