Pyke
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Ahri
40.8%
Neeko
42.2%
Viego
43.4%
Irelia
43.6%
Zoe
44.2%
Syndra
44.4%
role-midMid
arrow-dropdown
add
Add a Matchup
Ranked Solo
arrow-dropdown
rank-platinum+Platinum+
arrow-dropdown
11.4
arrow-dropdown

Pyke's Statistics

Playing against Pyke

Key Insights
Throwing
Q
instead of thrusting it will pull the hit target a set distance based on channel time.
W
ends if Pyke attacks or casts an ability.
E
's phantom will always return to Pyke, regardless of distance or repositions.
If an enemy dies in
R
's X or is executed by it, Pyke can recast
R
for 20 seconds.
Power Spike
P
doubles as a ward detector since he won't heal if he's revealed.
Hard to poke in lane due to
P
's sustain.
Strong gank assist with
Q
and
E
.
Can yield unnaturally large leads for him and his teammates with
R
's
Your Cut
.
Synergizes well with
Prowler's Claw
,
Umbral Glaive
,
Youmuu's Ghostblade
,
Vigilant Wardstone
, and
Edge of Night
. Can opt for
Duskblade of Draktharr
for more burst.
Vulnerable
Because Pyke can't gain HP from items, he is naturally squishy.
Once
E
is used, Pyke has no way out of a fight.
If
R
doesn't reset, his strength diminishes in fights.
Win Rate
48.6%
(-3.7%)
vs last patch
Pick Rate
0.5%
(-0.4%)
vs last patch
Ban Rate
4.0%
(+0.6%)
vs last patch
DMG/min
527
(-25)
vs last patch

Highest Win % Recommended Build

Get this build for Pyke directly in your client.
Save 5 minutes of searching, setting runes, and shifting between tabs.
Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 58.31% Win Rate (295 Games)

Serrated Dirk
chevron-right
Boots
chevron-right
Caulfield's Warhammer
chevron-right
Duskblade of Draktharr
chevron-right
Ionian Boots of Lucidity
chevron-right
Serrated Dirk
chevron-right
Pickaxe
chevron-right
Youmuu's Ghostblade

Core Final Build: 70.00% Win Rate (60 Games)

Duskblade of Draktharr
Ionian Boots of Lucidity
Youmuu's Ghostblade
Edge of Night
Death's Dance
Guardian Angel

Runes: 54.87% Win Rate (195 Games)

Domination
Hail of Blades
Gain a large amount of Attack Speed for the first 3 attacks made against enemy champions.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Resolve
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

76% AD

23% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 54.27% Win Rate (808 Games)

Mobility Boots
chevron-right
Serrated Dirk
chevron-right
Caulfield's Warhammer
chevron-right
Duskblade of Draktharr
chevron-right
Serrated Dirk
chevron-right
Pickaxe
chevron-right
Youmuu's Ghostblade

Core Final Build: 58.24% Win Rate (170 Games)

Mobility Boots
Duskblade of Draktharr
Youmuu's Ghostblade
Edge of Night
Death's Dance
Guardian Angel

Runes: 54.16% Win Rate (1335 Games)

Domination
Hail of Blades
Gain a large amount of Attack Speed for the first 3 attacks made against enemy champions.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Resolve
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Unflinching
Gain a small amount of tenacity that increases with missing health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

76% AD

23% True

close