Poppy
tier-4
P
Q

Hover on skill

W

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E

Hover on skill

R

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Toughest Matchups:
Sion
33.3%
Cho'Gath
35.7%
Gangplank
36.4%
Gnar
36.5%
Malphite
37.2%
Vladimir
41.9%
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Ranked Solo
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rank-platinum+Platinum+
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11.9
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Poppy's Statistics

Playing against Poppy

Key Insights
Killing an enemy with
P
bounces it back to Poppy instead of falling to the ground.
If an enemy champion steps on
P
, it is destroyed.
W
's bonus Armor and MR are doubled when Poppy falls below 40% HP.
Charging
R
for less than 0.5 seconds knocks up enemies and deals 50% damage instead.
Enemies knocked up by
W
become Grounded and slowed for 2 seconds.
Power Spike
Excels at short trades.
Is especially effective in corners and tight corridors to set up
E
's.
Can knock away the enemy jungler out of objective fights with
R
to help your team secure it.
Synergizes well with
Sunfire Aegis
,
Black Cleaver
,
Dead Man's Plate
,
Force of Nature
, and
Sterak's Gage
. Can opt for
Frostfire Gauntlet
or
Goredrinker
when needed.
Vulnerable
W
has a longer cooldown of 24 seconds at rank 1. Once used, she can be punished.
Needs
E
to stun her enemies, or her damage won't stick.
Forcing Poppy to use
R
defensively lowers her teamfighting potential since she'll have less playmaking capabilities.
Win Rate
50.8%
(+1.4%)
vs last patch
Pick Rate
1.8%
(-0.3%)
vs last patch
Ban Rate
1.1%
(-0.3%)
vs last patch
DMG/min
598
(-1)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 58.56% Win Rate (181 Games)

Corrupting Potion
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Bramble Vest
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Boots
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Plated Steelcaps
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Bami's Cinder
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Aegis of the Legion
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Sunfire Aegis
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Giant's Belt
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Thornmail

Core Final Build: 52.63% Win Rate (57 Games)

Plated Steelcaps
Sunfire Aegis
Thornmail
Force of Nature
Randuin's Omen
Gargoyle Stoneplate

Runes: 71.43% Win Rate (56 Games)

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Demolish
Charge up a powerful attack against a tower while near it.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Time Warp Tonic
Potions and biscuits grant some restoration immediately. Gain MS while under their effects.
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

14%

77% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 51.75% Win Rate (653 Games)

Corrupting Potion
chevron-right
Bramble Vest
chevron-right
Boots
chevron-right
Plated Steelcaps
chevron-right
Bami's Cinder
chevron-right
Aegis of the Legion
chevron-right
Sunfire Aegis
chevron-right
Giant's Belt
chevron-right
Thornmail

Core Final Build: 52.63% Win Rate (57 Games)

Plated Steelcaps
Sunfire Aegis
Thornmail
Force of Nature
Randuin's Omen
Gargoyle Stoneplate

Runes: 49.77% Win Rate (649 Games)

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Time Warp Tonic
Potions and biscuits grant some restoration immediately. Gain MS while under their effects.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

14%

77% AD

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