Poppy
tier-3
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Warwick
22.7%
Udyr
23.7%
Lillia
27.5%
Volibear
29.0%
Jarvan IV
36.0%
Rumble
36.2%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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11.9
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Poppy's Statistics

Playing against Poppy

Key Insights
Killing an enemy with
P
bounces it back to Poppy instead of falling to the ground.
If an enemy champion steps on
P
, it is destroyed.
W
's bonus Armor and MR are doubled when Poppy falls below 40% HP.
Charging
R
for less than 0.5 seconds knocks up enemies and deals 50% damage instead.
Enemies knocked up by
W
become Grounded and slowed for 2 seconds.
Power Spike
Excels at short trades.
Is especially effective in corners and tight corridors to set up
E
's.
Can knock away the enemy jungler out of objective fights with
R
to help your team secure it.
Synergizes well with
Sunfire Aegis
,
Black Cleaver
,
Dead Man's Plate
,
Force of Nature
, and
Sterak's Gage
. Can opt for
Frostfire Gauntlet
or
Goredrinker
when needed.
Vulnerable
W
has a longer cooldown of 24 seconds at rank 1. Once used, she can be punished.
Needs
E
to stun her enemies, or her damage won't stick.
Forcing Poppy to use
R
defensively lowers her teamfighting potential since she'll have less playmaking capabilities.
Win Rate
50.8%
(+1.0%)
vs last patch
Pick Rate
1.7%
(-0.2%)
vs last patch
Ban Rate
1.1%
(-0.3%)
vs last patch
DMG/min
503
(-8)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Hailblade
Refillable Potion
Stealth Ward

Core Build Path: 55.78% Win Rate (251 Games)

Sheen
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Boots
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Phage
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Kindlegem
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Divine Sunderer
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Mercury's Treads
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Winged Moonplate
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Chain Vest
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Dead Man's Plate

Core Final Build: 64.71% Win Rate (17 Games)

Divine Sunderer
Mercury's Treads
Dead Man's Plate
Thornmail
Force of Nature
Randuin's Omen

Runes: 52.15% Win Rate (698 Games)

Domination
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Sorcery
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

14%

77% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Hailblade
Refillable Potion
Stealth Ward

Core Build Path: 51.76% Win Rate (332 Games)

Sheen
chevron-right
Boots
chevron-right
Phage
chevron-right
Kindlegem
chevron-right
Divine Sunderer
chevron-right
Plated Steelcaps
chevron-right
Winged Moonplate
chevron-right
Chain Vest
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Dead Man's Plate

Core Final Build: 79.41% Win Rate (34 Games)

Divine Sunderer
Plated Steelcaps
Dead Man's Plate
Thornmail
Force of Nature
Randuin's Omen

Runes: 52.15% Win Rate (698 Games)

Domination
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Sorcery
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

14%

77% AD

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