Olaf
P
Q

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W

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E

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R

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Toughest Matchups:
Irelia
16.7%
Camille
25.0%
Shen
30.8%
Riven
38.5%
Wukong
38.5%
Volibear
40.0%
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Ranked Solo
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rank-platinum+Platinum+
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11.9
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Olaf's Statistics

Playing against Olaf

Key Insights
Picking up
Q
's reduce its cooldown by 4.5 seconds.
Q
reveals the affected area.
Q
's slow duration is based on distance traveled.
W
grants up to 33% increased healing from all sources based on his % missing HP.
E
's health cost is refunded if it kills its target.
Power Spike
Excels in extended trades, especially when his HP gets low.
Has a strong early game, and has the option to play aggressively and invade the enemy jungler.
Q
makes Olaf one of the strongest level 1 champions and allows his team to win early invades.
Has great target access with
R
's CC immunity and movespeed boost.
Synergizes well with
Goredrinker
,
Black Cleaver
,
Sterak's Gage
,
Ravenous Hydra
, and
Gargoyle Stoneplate
. Can opt for
Prowler's Claw
or
Sunfire Aegis
when needed.
Vulnerable
Can be kited very easily by mobile champions or ones who outrange him.
Needs a lead to stay ahead, and falls off if he doesn't get one.
When fighting, if Olaf misses the first
Q
, he'll likely miss them all.
Any form of Grievous Wounds hurts Olaf because of how much healing he has in his kit (
Bramble Vest
,
Executioner's Calling
,
Oblivion Orb
,
Chemtech Putrifier
,
Morellonomicon
,
Mortal Reminder
,
Thornmail
,
Chempunk Chainsword
).
Win Rate
50.1%
(+3.9%)
vs last patch
Pick Rate
0.3%
(0.0%)
vs last patch
Ban Rate
1.9%
(-0.7%)
vs last patch
DMG/min
701
(+14)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 52.15% Win Rate (66 Games)

Corrupting Potion
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Phage
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Ironspike Whip
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Kindlegem
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Goredrinker
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Plated Steelcaps
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Phage
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Pickaxe
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Sterak's Gage

Core Final Build: 52.15% Win Rate (13 Games)

Goredrinker
Plated Steelcaps
Sterak's Gage
Death's Dance
Spirit Visage
Guardian Angel

Runes: 52.94% Win Rate (68 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Approach Velocity
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

69% AD

30% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 52.15% Win Rate (66 Games)

Corrupting Potion
chevron-right
Phage
chevron-right
Ironspike Whip
chevron-right
Kindlegem
chevron-right
Goredrinker
chevron-right
Plated Steelcaps
chevron-right
Phage
chevron-right
Pickaxe
chevron-right
Sterak's Gage

Core Final Build: 52.15% Win Rate (13 Games)

Goredrinker
Plated Steelcaps
Sterak's Gage
Death's Dance
Spirit Visage
Guardian Angel

Runes: 52.94% Win Rate (68 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Approach Velocity
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

69% AD

30% True

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