Nautilus
tier-3
P
Q

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W

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E

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R

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Toughest Matchups:
Vel'Koz
28.7%
Xerath
33.5%
Senna
34.6%
Morgana
34.9%
Swain
35.6%
Seraphine
41.6%
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Ranked Solo
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11.9
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Nautilus's Statistics

Playing against Nautilus

Key Insights
If
Q
hits terrain, it refunds 50% of its cooldown and mana cost and drags him the full distance.
W
resets Nautilus's auto attack.
E
can hit the same target again (and again) for half damage.
R
also hits enemies along the way, but take reduced damage.
Power Spike
Has great gank setup with
P
and
Q
.
Is a major threat at any point in the game when
R
is available.
Can force teamfights by simply using
R
.
Synergizes well with
Locket of the Iron Solari
,
Zeke's Convergence
,
Knight's Vow
,
Abyssal Mask
, and
Vigilant Wardstone
. Can opt for
Turbo Chemtank
,
Shurelya's Battlesong
, or
Imperial Mandate
when needed.
Vulnerable
Significantly harder to play from behind.
If
Q
lands and he can't immediately walk away after using
P
, he's probably dead.
R
has a longer cooldown of 120 seconds at level 1. Once used, he is less effective.
Win Rate
49.8%
(-0.1%)
vs last patch
Pick Rate
8.6%
(+0.5%)
vs last patch
Ban Rate
7.3%
(+0.4%)
vs last patch
DMG/min
293
(-2)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 52.83% Win Rate (3017 Games)

Boots
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Mobility Boots
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Kindlegem
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Aegis of the Legion
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Locket of the Iron Solari
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Kindlegem
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Glacial Buckler
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Zeke's Convergence

Core Final Build: 56.98% Win Rate (86 Games)

Mobility Boots
Locket of the Iron Solari
Zeke's Convergence
Knight's Vow
Abyssal Mask
Thornmail

Runes: 50.57% Win Rate (263 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

65% AP

26% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 52.83% Win Rate (3017 Games)

Boots
chevron-right
Mobility Boots
chevron-right
Kindlegem
chevron-right
Aegis of the Legion
chevron-right
Locket of the Iron Solari
chevron-right
Kindlegem
chevron-right
Glacial Buckler
chevron-right
Zeke's Convergence

Core Final Build: 56.98% Win Rate (86 Games)

Mobility Boots
Locket of the Iron Solari
Zeke's Convergence
Knight's Vow
Abyssal Mask
Thornmail

Runes: 48.62% Win Rate (2602 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

65% AP

26% AD

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