Nasus
tier-2
P
Q

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W

Hover on skill

E

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R

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Toughest Matchups:
Aatrox
27.7%
Illaoi
28.6%
Renekton
31.2%
Tahm Kench
32.4%
Tryndamere
34.9%
Garen
38.3%
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Ranked Solo
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11.23
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Nasus's Statistics

Playing against Nasus

Key Insights
When
Q
kills a unit, Nasus gains 3 stacks, increased to 12 for champions and large minions/monsters. 1 stack = +1 damage on
Q
.
Q
resets Nasus's auto attack.
Enemies in
E
also have their Armor reduced.
During
R
, Nasus gains bonus Armor and MR and
Q
's cooldown is halved.
Power Spike
The more
Q
stacks he has, the more dominant he is in a side lane.
W
usually guarantees a successful gank.
Can survive and turn ganks/skirmishes with
R
's effects.
Synergizes well with
Trinity Force
,
Hullbreaker
,
Dead Man's Plate
,
Force of Nature
,
Spirit Visage
, and
Sterak's Gage
. Can opt for
Divine Sunderer
,
Frostfire Gauntlet
,
Goredrinker
, or
Turbo Chemtank
when needed.
Vulnerable
Completely immobile, leaving him vulnerable to ganks.
Struggles against most crowd control.
Has a weaker early game, and relies too much on stacking
Q
to be effective.
R
has a longer cooldown of 120 seconds at all ranks. Once used, he strength diminishes in fights.
Win Rate
52.8%
(+0.6%)
vs last patch
Pick Rate
5.0%
(-0.4%)
vs last patch
Ban Rate
4.4%
(+0.2%)
vs last patch
DMG/min
648
(+18)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 59.86% Win Rate (558 Games)

Sheen
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Boots
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Ionian Boots of Lucidity
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Kindlegem
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Phage
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Divine Sunderer
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Aegis of the Legion
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Gargoyle Stoneplate

Core Final Build: 62.56% Win Rate (211 Games)

Ionian Boots of Lucidity
Divine Sunderer
Frozen Heart
Spirit Visage
Thornmail
Gargoyle Stoneplate

Runes: 60.98% Win Rate (164 Games)

Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

28% AP

70% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 53.84% Win Rate (2203 Games)

Sheen
chevron-right
Boots
chevron-right
Ionian Boots of Lucidity
chevron-right
Kindlegem
chevron-right
Phage
chevron-right
Divine Sunderer
chevron-right
Aegis of the Legion
chevron-right
Gargoyle Stoneplate

Core Final Build: 62.56% Win Rate (211 Games)

Ionian Boots of Lucidity
Divine Sunderer
Frozen Heart
Spirit Visage
Thornmail
Gargoyle Stoneplate

Runes: 53.11% Win Rate (1256 Games)

Precision
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Unflinching
Gain a small amount of tenacity that increases with missing health.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

28% AP

70% AD

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