Lissandra
tier-4
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Galio
42.1%
Ekko
42.6%
Yone
47.0%
Xerath
47.1%
Fizz
47.3%
Lucian
47.4%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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11.1
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Lissandra's Statistics

Playing against Lissandra

Key Insights
Q
only slows the first enemy hit.
Can chain-CC with
W
into
R
to set up ganks or kills.
Lissandra can still cast other abilities while
E
is traveling, then can cast
E
again to teleport to it.
Self-casting
R
also heals her. The heal is increased by up to 100% based on her missing HP.
Power Spike
Each ability is a self-peeling tool.
P
adds to Lissandra's power in teamfights, as they can begin a snowball effect to win them over.
Has strong trading with
Q
's longer range.
Can engage and find picks from a far distance with
E
's range.
Synergizes well with
Luden's Tempest
,
Zhonya's Hourglass
,
Cosmic Drive
, and
Rabadon's Deathcap
. Can opt for
Hextech Rocketbelt
or
Night Harvester
when needed.
Vulnerable
While effective at CC'ing and buying time, she doesn't deal high damage, unless ahead.
Q
is her main trading and waveclearing tool. When used for one, she can't do the other.
E
has a longer cooldown of 24 seconds early on. Once used, she can be punished.
Win Rate
50.1%
(-0.1%)
vs last patch
Pick Rate
2.5%
(+0.4%)
vs last patch
Ban Rate
0.4%
(0.0%)
vs last patch
DMG/min
671
(-23)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 52.49% Win Rate (1307 Games)

Lost Chapter
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Boots
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Fiendish Codex
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Liandry's Anguish
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Sorcerer's Shoes
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Stopwatch
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Seeker's Armguard
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Fiendish Codex
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Zhonya's Hourglass

Core Final Build: 52.21% Win Rate (226 Games)

Liandry's Anguish
Sorcerer's Shoes
Zhonya's Hourglass
Morellonomicon
Rabadon's Deathcap
Void Staff

Runes: 52.29% Win Rate (350 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

90% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 51.51% Win Rate (3786 Games)

Lost Chapter
chevron-right
Boots
chevron-right
Blasting Wand
chevron-right
Luden's Tempest
chevron-right
Sorcerer's Shoes
chevron-right
Seeker's Armguard
chevron-right
Stopwatch
chevron-right
Fiendish Codex
chevron-right
Zhonya's Hourglass

Core Final Build: 54.13% Win Rate (726 Games)

Luden's Tempest
Sorcerer's Shoes
Zhonya's Hourglass
Morellonomicon
Rabadon's Deathcap
Void Staff

Runes: 49.32% Win Rate (3218 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

90% AP

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