Lillia
P
Q

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W

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E

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R

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Toughest Matchups:
Darius
20.0%
Yorick
27.3%
Renekton
27.3%
Illaoi
28.6%
Sylas
30.0%
Viktor
33.3%
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Ranked Solo
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11.23
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Lillia's Statistics

Playing against Lillia

Key Insights
Q
's bonus movespeed stacks up to 4 times and keeps refreshing at max stacks.
Q
deals bonus true damage in the outer edge and
W
deals triple damage in the center.
E
reveals struck enemies.
R
affects all enemy champions affected by
, regardless of distance.
Power Spike
The more
Q
stacks she has, the harder she is to catch or deal with.
Can fake a gank in one lane by throwing
E
there while she ganks another.
Can set up teamfights with a multi-target
Q
or
E
into
R
to win them.
Synergizes well with
Liandry's Anguish
,
Zhonya's Hourglass
,
Cosmic Drive
,
Demonic Embrace
, and
Rabadon's Deathcap
. Can opt for
Riftmaker
,
Hextech Rocketbelt
,
Night Harvester
, or
Moonstone Renewer
when needed.
Vulnerable
Very squishy and struggles against most crowd control.
Significantly harder to play from behind.
Needs to constantly put herself at risk to keep refreshing
Q
's bonus movespeed.
W
's center damage is difficult to land when enemies aren't CC'd.
R
has a longer cooldown of 150 seconds at rank 1. Once used, her strength diminishes in fights.
Win Rate
50.5%
(-1.7%)
vs last patch
Pick Rate
0.6%
(-0.9%)
vs last patch
Ban Rate
1.5%
(-0.5%)
vs last patch
DMG/min
765
(+19)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 58.11% Win Rate (74 Games)

Boots
chevron-right
Ionian Boots of Lucidity
chevron-right
Lost Chapter
chevron-right
Fiendish Codex
chevron-right
Liandry's Anguish
chevron-right
Giant's Belt
chevron-right
Blasting Wand
chevron-right
Demonic Embrace

Core Final Build: 51.46% Win Rate (25 Games)

Ionian Boots of Lucidity
Liandry's Anguish
Demonic Embrace
Zhonya's Hourglass
Morellonomicon
Rabadon's Deathcap

Runes: 51.29% Win Rate (271 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

72% AP

24% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 51.46% Win Rate (196 Games)

Boots
chevron-right
Ionian Boots of Lucidity
chevron-right
Lost Chapter
chevron-right
Fiendish Codex
chevron-right
Liandry's Anguish
chevron-right
Giant's Belt
chevron-right
Blasting Wand
chevron-right
Demonic Embrace

Core Final Build: 51.46% Win Rate (25 Games)

Ionian Boots of Lucidity
Liandry's Anguish
Demonic Embrace
Zhonya's Hourglass
Morellonomicon
Rabadon's Deathcap

Runes: 51.29% Win Rate (271 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

72% AP

24% True

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