Kled
P
Q

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W

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E

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R

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Toughest Matchups:
Pantheon
33.3%
Azir
35.7%
Vel'Koz
35.7%
Rumble
38.5%
Lucian
38.9%
Talon
40.5%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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11.4
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Kled's Statistics

Playing against Kled

Key Insights
Kled can only remount Skaarl once every 30 seconds.
While dismounting, Kled briefly becomes untargetable, invulnerable, and immune to CC. He also cleanses ALL CC on him.
Q
persists through dismounting, so Kled's target will still be pulled if they're in range.
Q
applies an empowered Grievous Wounds (60% healing reduction).
Q
grants True Sight of the struck enemy.
Power Spike
Very strong laner, and is considered to be a lane bully.
Can survive and outplay ganks/skirmishes with
P
.
Directly counters healing champions with
Q
.
R
can be used to bring immobile teammates closer to the enemy team.
Synergizes well with
Divine Sunderer
,
Black Cleaver
,
Gargoyle Stoneplate
,
Titanic Hydra
, and
Serylda's Grudge
. Can opt for
Trinity Force
,
Eclipse
,
Prowler's Claw
, or
Sunfire Aegis
when needed.
Vulnerable
Most vulnerable when dismounted.
Needs a lead to stay ahead, and falls off if he doesn't get one.
After the first use, Kled cannot control when
W
procs. It has a cooldown of 14 seconds at rank 1. Once used, he can be punished.
Win Rate
45.2%
(-6.7%)
vs last patch
Pick Rate
0.2%
(-0.0%)
vs last patch
Ban Rate
0.7%
(0.0%)
vs last patch
DMG/min
603
(-19)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 53.95% Win Rate (216 Games)

Ironspike Whip
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Boots
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Phage
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Kindlegem
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Goredrinker
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Plated Steelcaps
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Phage
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Pickaxe
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Sterak's Gage

Core Final Build: 53.95% Win Rate (19 Games)

Goredrinker
Plated Steelcaps
Ravenous Hydra
Sterak's Gage
Gargoyle Stoneplate
Thornmail

Runes: 59.74% Win Rate (77 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Sorcery
Absolute Focus
While above 70% health, gain extra adaptive damage.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

93% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 53.95% Win Rate (216 Games)

Ironspike Whip
chevron-right
Boots
chevron-right
Phage
chevron-right
Kindlegem
chevron-right
Goredrinker
chevron-right
Plated Steelcaps
chevron-right
Phage
chevron-right
Pickaxe
chevron-right
Sterak's Gage

Core Final Build: 53.95% Win Rate (19 Games)

Goredrinker
Plated Steelcaps
Ravenous Hydra
Sterak's Gage
Gargoyle Stoneplate
Thornmail

Runes: 48.97% Win Rate (145 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Demolish
Charge up a powerful attack against a tower while near it.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

93% AD

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