Kindred
tier-4
P
Q

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W

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E

Hover on skill

R

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Recommended Build

Summoner Spells

Starting Items

Emberknife
Refillable Potion

Core Build Path: 54.85% Win Rate (2740 Games)

Berserker's Greaves
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Kraken Slayer
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The Collector
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Wit's End
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Phantom Dancer
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Blade of The Ruined King

Core Final Build: 54.85% Win Rate (2740 Games)

Berserker's Greaves
Kraken Slayer
The Collector
Wit's End
Phantom Dancer
Blade of The Ruined King

Runes

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Cut Down
Deal more damage to champions with more max health than you.
Domination
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Treasure Hunter
Unique takedowns grant additional gold the first time they are collected.
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Kindred's Statistics

Kills8.6

Deaths7.0

Assists6.9

Damage19,698.0

Damage Mitigated12,990.9

Gold Earned12,443.8

Gold Earned12,443.8

Playing against Kindred

Key Insights
's first mark always spawns on a Rift Scuttler, unless Kindred earns one through a Takedown beforehand.
Q
resets Kindred's auto attack.
Q
's cooldown is reduced when Kindred is in
W
's AoE.
E
ends if Kindred doesn't auto her target within 4 seconds.
While in
R
's AoE, if a unit drops to 10% HP, they cannot heal or take damage until
R
's heal applies.
Power Spike
Has incredible scaling and the option to play aggressively and invade the enemy jungler.
Has major power spikes at 4 and 7
marks.
Excels at controlling areas in fights and nullifying enemy all-ins.
Synergizes well with
Galeforce
,
The Collector
,
Stormrazor
,
Infinity Edge
, and
Bloodthirster
. Can opt for
Immortal Shieldbow
,
Kraken Slayer
, or
Trinity Force
when needed.
Vulnerable
Marking an enemy champion takes 8 seconds to set in, signaling them to back off.
Significantly harder to play from behind.
Relies too much on
's marks to get ahead.
Her map movement is predictable since she'll usually go where
's marks are.
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