Jarvan IV
tier-2
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Talon
35.0%
Master Yi
37.5%
Rengar
38.4%
Diana
38.5%
Karthus
39.8%
Zed
40.2%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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11.20
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Jarvan IV's Statistics

Playing against Jarvan IV

Key Insights
Q
can hit
E
to drag Jarvan IV to it and knock up all enemies he collides with.
W
's shield increases by 1.5% of Jarvan IV's max HP for each enemy champion hit.
E
reveals a large AoE around it.
Allied champions in
E
's AoE gain its passive bonus attack speed, and Jarvan IV's is doubled.
Jarvan IV is Unstoppable during
R
's cast.
Power Spike
Excels at ganks and teamfights with
E
+
Q
.
R
directly counters immobile champions.
R
doubles as a zoning tool to block other enemies off from areas.
Synergizes well with
Sunfire Aegis
,
Black Cleaver
,
Sterak's Gage
,
Gargoyle Stoneplate
, and
Guardian Angel
. Can opt for
Goredrinker
or
Eclipse
when needed.
Vulnerable
While he likes to dive, Jarvan IV is not very tanky until he completes at least one item.
Missing the intended target with
E
+
Q
can potentially get him killed.
Once
E
+
Q
is used, Jarvan IV has no way out of a fight.
R
has a 120 second cooldown at rank 1. Once used, his strength diminishes.
Win Rate
48.9%
(-1.4%)
vs last patch
Pick Rate
6.4%
(-1.5%)
vs last patch
Ban Rate
2.2%
(-1.7%)
vs last patch
DMG/min
494
(-36)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Emberknife
Refillable Potion
Stealth Ward
Oracle Lens

Core Build Path: 52.01% Win Rate (3055 Games)

Ironspike Whip
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Phage
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Kindlegem
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Goredrinker
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Mercury's Treads
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Phage
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Pickaxe
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Sterak's Gage

Core Final Build: 65.85% Win Rate (369 Games)

Goredrinker
Mercury's Treads
Sterak's Gage
Guardian Angel
Spirit Visage
Thornmail

Runes: 53.41% Win Rate (646 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Coup de Grace
Deal more damage to low health enemy champions.
Inspiration
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

84% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Emberknife
Refillable Potion
Stealth Ward

Core Build Path: 53.30% Win Rate (5408 Games)

Ironspike Whip
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Phage
chevron-right
Kindlegem
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Goredrinker
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Plated Steelcaps
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Phage
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Pickaxe
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Sterak's Gage

Core Final Build: 53.78% Win Rate (727 Games)

Goredrinker
Plated Steelcaps
Sterak's Gage
Thornmail
Spirit Visage
Guardian Angel

Runes: 52.47% Win Rate (3276 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Coup de Grace
Deal more damage to low health enemy champions.
Inspiration
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

84% AD

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