Jarvan IV
tier-3
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Hailblade
Refillable Potion

Core Build Path: 50.79% Win Rate (3879 Games)

Plated Steelcaps
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Goredrinker
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Death's Dance
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Black Cleaver
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Maw of Malmortius
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Frozen Heart

Core Final Build: 50.79% Win Rate (3879 Games)

Plated Steelcaps
Goredrinker
Death's Dance
Black Cleaver
Maw of Malmortius
Frozen Heart

Runes

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Inspiration
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cosmic Insight
+18 Summoner Spell Haste
+10 Item Haste
Attack Speed
+10% Attack Speed
Adaptive Force
+9 Adaptive Force
Scaling Health
+15-90 HP (based on level)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Jarvan IV's Statistics

Kills6.0

Deaths5.6

Assists12.6

Damage15,145.1

Damage Mitigated33,844.0

Gold Earned11,278.2

Gold Earned11,278.2

Playing against Jarvan IV

Key Insights
Q
can hit
E
to drag Jarvan IV to it and knock up all enemies he collides with.
W
's shield increases by 1.3% of Jarvan IV's max HP for each enemy champion hit.
E
reveals a large AoE around it.
Allied champions in
E
's AoE gain its passive bonus attack speed, and Jarvan IV's is doubled.
Jarvan IV is Unstoppable during
R
's cast.
Power Spike
Excels at ganks and teamfights with
E
+
Q
.
R
directly counters immobile champions.
R
doubles as a zoning tool to block other enemies off from areas.
Synergizes well with
Goredrinker
,
Black Cleaver
,
Sterak's Gage
,
Gargoyle Stoneplate
, and
Guardian Angel
. Can opt for
Frostfire Gauntlet
,
Sunfire Aegis
, or
Eclipse
when needed.
Vulnerable
While he likes to dive, Jarvan IV is not very tanky until he completes at least one item.
Missing the intended target with
E
+
Q
can potentially get him killed.
Once
E
+
Q
is used, Jarvan IV has no way out of a fight.
R
has a 120 second cooldown at rank 1. Once used, his strength diminishes.
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