Irelia
tier-3
P
Q

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W

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E

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R

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Toughest Matchups:
Pantheon
41.8%
Cho'Gath
44.4%
Volibear
44.8%
Riven
45.8%
Wukong
46.6%
Renekton
47.1%
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Ranked Solo
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11.2
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Irelia's Statistics

Playing against Irelia

Key Insights
Q
's cooldown resets on marked targets, kills, or if the target is killed mid-dash.
W
's channel cannot be interrupted by hard CC; only Irelia can end it early.
E
and
R
mark enemy champions and large monsters hit.
Enemies who pass through
R
's blades take damage and are slowed by 90% for 1.5 seconds.
Power Spike
Has a naturaly spike in threat every time
P
is fully stacked and when there are minions nearby, letting her
Q
around.
Has a lot of outplay potential with
Q
.
E
can be cast during
Q
to speed up the stun and all-in.
Synergizes well with
Trinity Force
,
Ravenous Hydra
,
Blade of The Ruined King
,
Sterak's Gage
, and
Wit's End
. Can opt for
Divine Sunderer
for more sustain.
Vulnerable
Significantly harder to play from behind.
Weaker when
P
isn't fully stacked, and can be abused during that time.
Struggles against magic damage, as
W
only blocks physical damage.
Win Rate
47.5%
(+0.9%)
vs last patch
Pick Rate
8.0%
(0.0%)
vs last patch
Ban Rate
11.3%
(+0.9%)
vs last patch
DMG/min
658
(-4)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 56.12% Win Rate (670 Games)

Corrupting Potion
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Vampiric Scepter
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Recurve Bow
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Boots
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Pickaxe
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Blade of The Ruined King
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Plated Steelcaps
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Sheen
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Hearthbound Axe
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Kindlegem
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Trinity Force

Core Final Build: 60.68% Win Rate (529 Games)

Blade of The Ruined King
Plated Steelcaps
Trinity Force
Sterak's Gage
Death's Dance
Guardian Angel

Runes: 52.09% Win Rate (215 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Bloodline
Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than other Legend Runes.
Last Stand
Deal more damage to champions while you are low on health.
Domination
Sudden Impact
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

31% AP

64% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 51.51% Win Rate (2528 Games)

Corrupting Potion
chevron-right
Vampiric Scepter
chevron-right
Recurve Bow
chevron-right
Boots
chevron-right
Pickaxe
chevron-right
Blade of The Ruined King
chevron-right
Plated Steelcaps
chevron-right
Sheen
chevron-right
Hearthbound Axe
chevron-right
Kindlegem
chevron-right
Trinity Force

Core Final Build: 60.68% Win Rate (529 Games)

Blade of The Ruined King
Plated Steelcaps
Trinity Force
Sterak's Gage
Death's Dance
Guardian Angel

Runes: 45.05% Win Rate (1110 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Time Warp Tonic
Potions and biscuits grant some restoration immediately. Gain MS while under their effects.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

31% AP

64% AD

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