Irelia
tier-1
P
Q

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W

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E

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R

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Toughest Matchups:
Warwick
26.0%
Volibear
31.8%
Tryndamere
31.9%
Tahm Kench
33.8%
Sett
38.3%
Wukong
40.2%
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Ranked Solo
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11.23
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Irelia's Statistics

Playing against Irelia

Key Insights
Q
's cooldown resets on marked targets, kills, or if the target is killed mid-dash.
W
's channel cannot be interrupted by hard CC; only Irelia can end it early.
E
and
R
mark enemy champions and large monsters hit.
Enemies who pass through
R
's blades take damage and are slowed by 90% for 1.5 seconds.
Power Spike
Excels at all-ins.
Has a natural spike in threat every time
is fully stacked and when there are minions nearby, letting her
Q
around.
Has a lot of outplay potential with
Q
.
Synergizes well with
Immortal Shieldbow
,
Blade of The Ruined King
,
Ravenous Hydra
,
Wit's End
, and
Death's Dance
. Can opt for
Trinity Force
or
Divine Sunderer
when needed.
Vulnerable
Significantly harder to play from behind.
Weaker when
isn't fully stacked, and can be abused during that time.
Struggles against magic damage, as
W
only reduces half as much magic damage as it does physical damage.
Win Rate
49.2%
(-0.7%)
vs last patch
Pick Rate
7.7%
(+1.3%)
vs last patch
Ban Rate
25.8%
(+1.4%)
vs last patch
DMG/min
726
(+36)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 52.40% Win Rate (1979 Games)

Vampiric Scepter
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Recurve Bow
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Boots
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Pickaxe
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Blade of The Ruined King
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Mercury's Treads
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Noonquiver
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Vampiric Scepter
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Cloak of Agility
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Immortal Shieldbow

Core Final Build: 62.43% Win Rate (362 Games)

Blade of The Ruined King
Mercury's Treads
Immortal Shieldbow
Wit's End
Death's Dance
Guardian Angel

Runes: 53.95% Win Rate (380 Games)

Precision
Lethal Tempo
Gain attack speed when attacking an enemy champion, stacking up to 6 times. At max stacks, gain Attack Range and remove your Attack Speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

30% AP

65% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 49.95% Win Rate (4595 Games)

Vampiric Scepter
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Boots
chevron-right
Recurve Bow
chevron-right
Pickaxe
chevron-right
Blade of The Ruined King
chevron-right
Plated Steelcaps
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Noonquiver
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Vampiric Scepter
chevron-right
Cloak of Agility
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Immortal Shieldbow

Core Final Build: 59.60% Win Rate (802 Games)

Blade of The Ruined King
Plated Steelcaps
Immortal Shieldbow
Death's Dance
Wit's End
Guardian Angel

Runes: 49.40% Win Rate (915 Games)

Precision
Lethal Tempo
Gain attack speed when attacking an enemy champion, stacking up to 6 times. At max stacks, gain Attack Range and remove your Attack Speed limit.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

30% AP

65% AD

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