Irelia
tier-3
P
Q

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W

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E

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R

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Toughest Matchups:
Diana
43.6%
Vladimir
48.4%
Akali
49.4%
LeBlanc
49.6%
Zoe
50.5%
Cassiopeia
51.7%
role-midMid
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Ranked Solo
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11.23
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Irelia's Statistics

Playing against Irelia

Key Insights
Q
's cooldown resets on marked targets, kills, or if the target is killed mid-dash.
W
's channel cannot be interrupted by hard CC; only Irelia can end it early.
E
and
R
mark enemy champions and large monsters hit.
Enemies who pass through
R
's blades take damage and are slowed by 90% for 1.5 seconds.
Power Spike
Excels at all-ins.
Has a natural spike in threat every time
is fully stacked and when there are minions nearby, letting her
Q
around.
Has a lot of outplay potential with
Q
.
Synergizes well with
Immortal Shieldbow
,
Blade of The Ruined King
,
Ravenous Hydra
,
Wit's End
, and
Death's Dance
. Can opt for
Trinity Force
or
Divine Sunderer
when needed.
Vulnerable
Significantly harder to play from behind.
Weaker when
isn't fully stacked, and can be abused during that time.
Struggles against magic damage, as
W
only reduces half as much magic damage as it does physical damage.
Win Rate
48.6%
(-0.1%)
vs last patch
Pick Rate
4.5%
(+0.4%)
vs last patch
Ban Rate
25.7%
(+1.3%)
vs last patch
DMG/min
733
(+30)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 48.97% Win Rate (1801 Games)

Vampiric Scepter
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Boots
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Recurve Bow
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Pickaxe
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Blade of The Ruined King
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Mercury's Treads
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Noonquiver
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Vampiric Scepter
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Cloak of Agility
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Immortal Shieldbow

Core Final Build: 54.96% Win Rate (373 Games)

Blade of The Ruined King
Mercury's Treads
Immortal Shieldbow
Wit's End
Death's Dance
Guardian Angel

Runes: 52.27% Win Rate (440 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

30% AP

65% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Blade
Health Potion
Stealth Ward

Core Build Path: 52.58% Win Rate (1868 Games)

Vampiric Scepter
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Recurve Bow
chevron-right
Boots
chevron-right
Pickaxe
chevron-right
Blade of The Ruined King
chevron-right
Plated Steelcaps
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Noonquiver
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Vampiric Scepter
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Cloak of Agility
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Immortal Shieldbow

Core Final Build: 55.44% Win Rate (386 Games)

Blade of The Ruined King
Plated Steelcaps
Immortal Shieldbow
Death's Dance
Wit's End
Guardian Angel

Runes: 48.20% Win Rate (668 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

30% AP

65% AD

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