Heimerdinger
P
Q

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W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Gangplank
15.0%
Tryndamere
16.7%
Irelia
23.1%
Cho'Gath
27.8%
Vladimir
27.8%
Jayce
32.3%
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Ranked Solo
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rank-platinum+Platinum+
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11.9
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Heimerdinger's Statistics

Playing against Heimerdinger

Key Insights
Each
W
rocket that hits grants 20% Beam Charge and each
E
hit grants 100% Beam Charge to nearby
Q
's.
W
's rockets can be spread out based on the distance Heimerdinger casts it from.
Enemies hit by the center of
E
are also stunned.
Enemies can only be damaged once by
R
's
E
, but can be slowed and stunned multiple times.
Power Spike
Excels at controlling areas in fights.
Constantly applies pressure in lane with
Q
and their Beam Attacks.
Can drop
Q
's to block skillshots.
Has strong gank assist and teamfight engage with
E
and
R
's
E
.
Synergizes well with
Liandry's Anguish
,
Cosmic Drive
,
Zhonya's Hourglass
, and
Rylai's Crystal Scepter
. Can opt for
Luden's Tempest
for more burst.
Vulnerable
Immobile, leaving him vulnerable to ganks.
Q
will naturally push the wave, leaving his wave in bad spots.
Revolves entirely around
Q
. Poorly placing turrets and having them destroyed will lower his effectiveness at any point in the game.
Win Rate
48.9%
(-3.5%)
vs last patch
Pick Rate
0.7%
(0.0%)
vs last patch
Ban Rate
0.5%
(+0.1%)
vs last patch
DMG/min
826
(-3)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 52.54% Win Rate (236 Games)

Lost Chapter
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Boots
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Fiendish Codex
chevron-right
Liandry's Anguish
chevron-right
Sorcerer's Shoes
chevron-right
Stopwatch
chevron-right
Fiendish Codex
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Seeker's Armguard
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Zhonya's Hourglass

Core Final Build: 59.38% Win Rate (32 Games)

Liandry's Anguish
Sorcerer's Shoes
Zhonya's Hourglass
Morellonomicon
Void Staff
Rylai's Crystal Scepter

Runes: 48.18% Win Rate (110 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

96% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 52.54% Win Rate (236 Games)

Lost Chapter
chevron-right
Boots
chevron-right
Fiendish Codex
chevron-right
Liandry's Anguish
chevron-right
Sorcerer's Shoes
chevron-right
Stopwatch
chevron-right
Fiendish Codex
chevron-right
Seeker's Armguard
chevron-right
Zhonya's Hourglass

Core Final Build: 59.38% Win Rate (32 Games)

Liandry's Anguish
Sorcerer's Shoes
Zhonya's Hourglass
Morellonomicon
Void Staff
Rylai's Crystal Scepter

Runes: 48.18% Win Rate (110 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

96% AP

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