Hecarim
tier-3
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Zed
41.4%
Talon
46.1%
Master Yi
46.6%
Shyvana
46.7%
Graves
48.8%
Kindred
50.0%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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11.23
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Hecarim's Statistics

Playing against Hecarim

Key Insights
If
Q
hits an enemy, Hecarim gains a stack, amplifying
Q
's damage and reducing its cooldown by 1 second, up to 2 stacks.
W
also heals Hecarim for 15% of the damage his teammates deal.
Hecarim's attack range increases to 450 when
E
is fully charged, letting him target enemies over walls.
R
's Spectral Riders deal the damage; the Fear only applies to where Hecarim stops.
Power Spike
Excels at extended trades, skirmishes, and teamfights, especially with a fully stacked
Q
.
His ganking and teamfighting become much stronger after unlocking
R
's AoE fear.
Synergizes well with
Trinity Force
,
Black Cleaver
,
Sterak's Gage
,
Dead Man's Plate
,
Force of Nature
, and
Spirit Visage
. Can opt for
Divine Sunderer
,
Turbo Chemtank
,
Goredrinker
,
Sunfire Aegis
, or
Prowler's Claw
when needed.
Vulnerable
Significantly harder to play from behind.
Without
W
, he can't survive as long in fights.
Forcing Hecarim to use
R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.
Win Rate
50.8%
(-0.2%)
vs last patch
Pick Rate
6.5%
(-1.5%)
vs last patch
Ban Rate
4.3%
(-0.3%)
vs last patch
DMG/min
639
(+8)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Hailblade
Refillable Potion
Stealth Ward

Core Build Path: 53.36% Win Rate (253 Games)

Ionian Boots of Lucidity
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Sheen
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Hearthbound Axe
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Kindlegem
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Trinity Force
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Kindlegem
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Winter's Approach

Core Final Build: 56.00% Win Rate (25 Games)

Ionian Boots of Lucidity
Trinity Force
Winter's Approach
Sterak's Gage
Spirit Visage
Thornmail

Runes: 59.66% Win Rate (119 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

14%

78% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Emberknife
Refillable Potion
Stealth Ward

Core Build Path: 51.76% Win Rate (1157 Games)

Ionian Boots of Lucidity
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Sheen
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Phage
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Kindlegem
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Divine Sunderer
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Phage
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Pickaxe
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Sterak's Gage

Core Final Build: 54.74% Win Rate (137 Games)

Ionian Boots of Lucidity
Divine Sunderer
Sterak's Gage
Death's Dance
Spirit Visage
Thornmail

Runes: 50.39% Win Rate (893 Games)

Domination
Predator
Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage.
Sudden Impact
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ingenious Hunter
Unique takedowns grant permanent Item Haste (includes Trinkets).
Sorcery
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

14%

78% AD

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