Garen
tier-2
P
Q

Hover on skill

W

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E

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R

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Toughest Matchups:
Tahm Kench
38.7%
Mordekaiser
39.9%
Illaoi
41.5%
Darius
43.4%
Tryndamere
44.1%
Aatrox
45.0%
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Ranked Solo
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rank-platinum+Platinum+
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11.20
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Garen's Statistics

Playing against Garen

Key Insights
On cast,
Q
cleanses Garen of ALL slows.
Q
resets Garen's auto attack.
When
W
's passive is fully stacked, Garen gains 10% bonus Armor and MR.
W
only grants a shield and 60% Tenacity for the first 0.75 seconds of the cast.
If an enemy is hit 6 times by
E
, their armor is reduced by 25%.
E
deals 25% bonus damage to the nearest enemy.
Power Spike
Excels at melee matchups and extended trades.
At level 6, he can 100-0 with
R
.
Synergizes well with
Trinity Force
,
Black Cleaver
,
Sterak's Gage
,
Dead Man's Plate
, and
Force of Nature
. Can opt for
Stridebreaker
,
Divine Sunderer
, or
Eclipse
when needed.
Vulnerable
Can be kited very easily by mobile champions or ones who outrange him.
Less effective in teamfights and has trouble entering them.
Q
only cleanses slows on cast. Spammable slows from abilities and items will keep him at bay.
Win Rate
75.0%
(+23.6%)
vs last patch
Pick Rate
3.0%
(-2.4%)
vs last patch
Ban Rate
1.5%
(-0.2%)
vs last patch
DMG/min
560
(-80)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 54.82% Win Rate (560 Games)

Berserker's Greaves
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Ironspike Whip
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Hearthbound Axe
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Kindlegem
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Stridebreaker
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Executioner's Calling
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Zeal
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Mortal Reminder

Core Final Build: 62.36% Win Rate (813 Games)

Berserker's Greaves
Stridebreaker
Mortal Reminder
Dead Man's Plate
Sterak's Gage
Black Cleaver

Runes: 55.28% Win Rate (199 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Gain permanent max health when minions or monsters die near you.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

75% AD

23% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 54.77% Win Rate (3122 Games)

Berserker's Greaves
chevron-right
Ironspike Whip
chevron-right
Hearthbound Axe
chevron-right
Kindlegem
chevron-right
Stridebreaker
chevron-right
Executioner's Calling
chevron-right
Zeal
chevron-right
Mortal Reminder

Core Final Build: 62.36% Win Rate (813 Games)

Berserker's Greaves
Stridebreaker
Mortal Reminder
Dead Man's Plate
Sterak's Gage
Black Cleaver

Runes: 53.35% Win Rate (2238 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

75% AD

23% True

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