Garen
tier-2
P
Q

Hover on skill

W

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E

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R

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Toughest Matchups:
Tahm Kench
30.9%
Mordekaiser
31.1%
Tryndamere
33.7%
Illaoi
35.6%
Darius
38.8%
Ornn
40.8%
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Ranked Solo
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11.23
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Garen's Statistics

Playing against Garen

Key Insights
On cast,
Q
cleanses Garen of ALL slows.
Q
resets Garen's auto attack.
When
W
's passive is fully stacked, Garen gains 10% bonus Armor and MR.
W
only grants a shield and 60% Tenacity for the first 0.75 seconds of the cast.
If an enemy is hit 6 times by
E
, their armor is reduced by 25%.
E
deals 25% bonus damage to the nearest enemy.
Power Spike
Excels at melee matchups and extended trades.
At level 6, he can 100-0 with
R
.
Synergizes well with
Stridebreaker
,
Black Cleaver
,
Sterak's Gage
,
Dead Man's Plate
, and
Force of Nature
. Can opt for
Trinity Force
,
Divine Sunderer
, or
Eclipse
when needed.
Vulnerable
Can be kited very easily by mobile champions or ones who outrange him.
Less effective in teamfights and has trouble entering them.
Q
only cleanses slows on cast. Spammable slows from abilities and items will keep him at bay.
Win Rate
52.2%
(+1.2%)
vs last patch
Pick Rate
4.0%
(-0.9%)
vs last patch
Ban Rate
1.6%
(+0.1%)
vs last patch
DMG/min
651
(+28)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 59.07% Win Rate (215 Games)

Berserker's Greaves
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Ironspike Whip
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Hearthbound Axe
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Kindlegem
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Stridebreaker
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Executioner's Calling
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Zeal
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Mortal Reminder

Core Final Build: 64.09% Win Rate (440 Games)

Berserker's Greaves
Stridebreaker
Mortal Reminder
Dead Man's Plate
Force of Nature
Sterak's Gage

Runes: 60.92% Win Rate (87 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

74% AD

24% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 56.67% Win Rate (1574 Games)

Berserker's Greaves
chevron-right
Ironspike Whip
chevron-right
Hearthbound Axe
chevron-right
Kindlegem
chevron-right
Stridebreaker
chevron-right
Executioner's Calling
chevron-right
Zeal
chevron-right
Mortal Reminder

Core Final Build: 64.09% Win Rate (440 Games)

Berserker's Greaves
Stridebreaker
Mortal Reminder
Dead Man's Plate
Force of Nature
Sterak's Gage

Runes: 52.95% Win Rate (914 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

74% AD

24% True

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