Garen
tier-1
P
Q

Hover on skill

W

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E

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R

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Toughest Matchups:
Quinn
42.7%
Riven
44.4%
Akali
44.7%
Gangplank
44.9%
Volibear
46.6%
Aatrox
46.6%
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11.1
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Garen's Statistics

Playing against Garen

Key Insights
On cast,
Q
cleanses Garen of ALL slows.
Q
resets Garen's auto attack.
When
W
's passive is fully stacked, Garen gains 10% bonus Armor and MR.
W
only grants a shield and 60% Tenacity for the first 0.75 seconds of the cast.
If an enemy is hit 6 times by
E
, their armor is reduced by 25%.
E
deals 25% bonus damage to the nearest enemy.
Power Spike
Excels at melee matchups and extended trades.
At level 6, he can 100-0 with
R
.
Synergizes well with
Trinity Force
,
Black Cleaver
,
Sterak's Gage
,
Dead Man's Plate
, and
Force of Nature
. Can opt for
Stridebreaker
,
Divine Sunderer
, or
Eclipse
when needed.
Vulnerable
Can be kited very easily by mobile champions or ones who outrange him.
Less effective in teamfights and has trouble entering them.
Q
only cleanses slows on cast. Spammable slows from abilities and items will keep him at bay.
Win Rate
52.5%
(+1.9%)
vs last patch
Pick Rate
6.4%
(+2.0%)
vs last patch
Ban Rate
2.3%
(+0.2%)
vs last patch
DMG/min
636
(-9)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 57.38% Win Rate (3468 Games)

Berserker's Greaves
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Ironspike Whip
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Hearthbound Axe
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Kindlegem
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Stridebreaker
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Winged Moonplate
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Chain Vest
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Dead Man's Plate

Core Final Build: 68.10% Win Rate (1809 Games)

Berserker's Greaves
Stridebreaker
Dead Man's Plate
Sterak's Gage
Force of Nature
Thornmail

Runes: 57.34% Win Rate (668 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

75% AD

21% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 56.28% Win Rate (10788 Games)

Berserker's Greaves
chevron-right
Ironspike Whip
chevron-right
Hearthbound Axe
chevron-right
Kindlegem
chevron-right
Stridebreaker
chevron-right
Winged Moonplate
chevron-right
Chain Vest
chevron-right
Dead Man's Plate

Core Final Build: 68.10% Win Rate (1809 Games)

Berserker's Greaves
Stridebreaker
Dead Man's Plate
Sterak's Gage
Force of Nature
Thornmail

Runes: 55.02% Win Rate (5311 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

75% AD

21% True

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