Gangplank
tier-4
P
Q

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W

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E

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R

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Toughest Matchups:
Pantheon
35.6%
Gnar
42.1%
Darius
43.4%
Jayce
46.3%
Urgot
46.7%
Vladimir
47.4%
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Ranked Solo
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11.2
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Gangplank's Statistics

Playing against Gangplank

Key Insights
P
also affects turrets, but deals 50% damage.
P
's cooldown is reset every time a
E
explodes.
Every 500 Silver Serpents plundered by
Q
can be spent to upgrade
R
.
On cast,
W
cleanses Gangplank of ALL crowd control.
Destroying
E
's grant the enemy 10 gold.
R
reveals the affected area.
Power Spike
Scales incredibly well and has a strong laning phase.
Spikes at levels 7 and 13 since
E
decays faster at those levels.
Excels at splitpushing with
R
's global presence.
Synergizes well with
Trinity Force
,
The Collector
,
Navori Quickblades
,
Infinity Edge
, and
Lord Dominik's Regards
. Can opt for
Divine Sunderer
for more survivability.
Vulnerable
Completely immobile, leaving him vulnerable to ganks.
W
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
R
has a very long cooldown of 180 seconds at rank 1. Once used, his global presence is gone for a while.
Win Rate
48.0%
(+0.2%)
vs last patch
Pick Rate
4.1%
(+0.3%)
vs last patch
Ban Rate
1.3%
(+0.2%)
vs last patch
DMG/min
715
(-11)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 52.50% Win Rate (240 Games)

Corrupting Potion
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Sheen
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Hearthbound Axe
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Kindlegem
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Trinity Force
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Ionian Boots of Lucidity
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Serrated Dirk
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Pickaxe
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Cloak of Agility
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The Collector

Core Final Build: 74.07% Win Rate (27 Games)

Trinity Force
Ionian Boots of Lucidity
Ravenous Hydra
The Collector
Mortal Reminder
Infinity Edge

Runes: 48.60% Win Rate (179 Games)

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Demolish
Charge up a powerful attack against a tower while near it.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Gain permanent max health when minions or monsters die near you.
Sorcery
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

21% AP

65% AD

14%

Most Frequent Recommended Build

Summoner Spells

Starting Items

Corrupting Potion
Stealth Ward

Core Build Path: 54.02% Win Rate (409 Games)

Corrupting Potion
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Sheen
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Phage
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Kindlegem
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Divine Sunderer
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Plated Steelcaps
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Serrated Dirk
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Pickaxe
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Cloak of Agility
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The Collector

Core Final Build: 54.02% Win Rate (47 Games)

Divine Sunderer
Plated Steelcaps
The Collector
Infinity Edge
Navori Quickblades
Mortal Reminder

Runes: 47.96% Win Rate (1251 Games)

Resolve
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Demolish
Charge up a powerful attack against a tower while near it.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Overgrowth
Gain permanent max health when minions or monsters die near you.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Time Warp Tonic
Potions and biscuits grant some restoration immediately. Gain MS while under their effects.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

21% AP

65% AD

14%

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