Galio
tier-5
P
Q

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W

Hover on skill

E

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R

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Toughest Matchups:
Zilean
26.9%
Senna
28.2%
Pyke
28.3%
Brand
30.0%
Swain
30.0%
Soraka
31.1%
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Ranked Solo
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11.23
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Galio's Statistics

Playing against Galio

Key Insights
Galio is Grounded during
W
.
During
W
's channel time and for two seconds afterwards, Galio takes reduced damage.
If Galio hits an enemy champion during
E
, the dash ends.
R
grants
W
's shield to all allied champions in the AoE on cast.
Power Spike
Naturally counters AP champions with and scales directly with how much MR he has.
His roaming and teamfighting become even stronger after unlocking
R
.
Synergizes well with
Hextech Rocketbelt
,
Zhonya's Hourglass
,
Horizon Focus
,
Abyssal Mask
,
Demonic Embrace
, and
Rabadon's Deathcap
. Can opt for
Everfrost
,
Turbo Chemtank
,
Evenshroud
, or
Shurelya's Battlesong
when needed.
Vulnerable
W
slows Galio down, requiring him to commit other cooldowns to utilize it efficiently.
Once
E
is used, Galio has no way out of a fight.
R
has a very long cooldown of 200 seconds at rank 1.
R
's channel can be interrupted by any hard CC, and its AoE is easy to avoid.
Win Rate
46.9%
(0.0%)
vs last patch
Pick Rate
1.3%
(-0.0%)
vs last patch
Ban Rate
0.4%
(-0.2%)
vs last patch
DMG/min
396
(+35)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 51.93% Win Rate (181 Games)

Boots
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Plated Steelcaps
chevron-right
Kindlegem
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Aegis of the Legion
chevron-right
Evenshroud
chevron-right
Bramble Vest
chevron-right
Giant's Belt
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Thornmail

Core Final Build: 75.00% Win Rate (4 Games)

Plated Steelcaps
Evenshroud
Thornmail
Randuin's Omen
Banshee's Veil
Dead Man's Plate

Runes: 45.38% Win Rate (238 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scaling Cooldown Reduction
+1-10% CDR, lvls 1-18
Armor
+5 Armor
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

94% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Relic Shield

Core Build Path: 51.93% Win Rate (181 Games)

Boots
chevron-right
Plated Steelcaps
chevron-right
Kindlegem
chevron-right
Aegis of the Legion
chevron-right
Evenshroud
chevron-right
Bramble Vest
chevron-right
Giant's Belt
chevron-right
Thornmail

Core Final Build: 75.00% Win Rate (4 Games)

Plated Steelcaps
Evenshroud
Thornmail
Randuin's Omen
Banshee's Veil
Dead Man's Plate

Runes: 45.38% Win Rate (238 Games)

Resolve
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Unflinching
Gain a small amount of tenacity that increases with missing health.
Sorcery
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

94% AP

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