Diana
tier-4
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

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Toughest Matchups:
Yasuo
40.8%
Zed
42.5%
Jayce
42.5%
Yone
44.4%
Akali
44.4%
Ryze
45.3%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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11.23
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Diana's Statistics

Playing against Diana

Key Insights
When Diana casts a spell,
's bonus attack speed is doubled for 3 seconds.
Q
reveals struck enemies.
W
's shield is reapplied when all three spheres detonate, and stacks with the original shield.
E
resets its cooldown if the target was affected by
Q
.
R
deals increased damage for each enemy champion pulled.
Power Spike
Excels at extended trades, especially against immobile champions.
Has a strong level 2-3 all-in with
Q
/
E
. At level 6, she can 100-0 with
R
.
A well-timed
R
can singlehandedly win teamfights.
Synergizes well with
Crown of the Shattered Queen
,
Lich Bane
,
Demonic Embrace
,
Nashor's Tooth
,
Zhonya's Hourglass
, and
Rabadon's Deathcap
. Can opt for
Hextech Rocketbelt
,
Riftmaker
,
Everfrost
, or
Night Harvester
when needed.
Vulnerable
If
E
is used and its cooldown isn't reset, Diana has no way out of a fight.
Relies too much on
E
's mobility to fight or set up plays.
R
does nothing if it doesn't pull an enemy champion in.
Win Rate
49.6%
(-1.8%)
vs last patch
Pick Rate
2.3%
(-0.3%)
vs last patch
Ban Rate
3.2%
(+0.2%)
vs last patch
DMG/min
753
(+17)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 56.50% Win Rate (223 Games)

Boots
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Lost Chapter
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Kindlegem
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Crown of the Shattered Queen
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Sorcerer's Shoes
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Recurve Bow
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Blasting Wand
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Nashor's Tooth

Core Final Build: 65.38% Win Rate (26 Games)

Crown of the Shattered Queen
Sorcerer's Shoes
Nashor's Tooth
Zhonya's Hourglass
Rabadon's Deathcap
Void Staff

Runes: 59.55% Win Rate (178 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Sudden Impact
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Resolve
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Scaling Health
+15-90 HP, lvls 1-18
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

83% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 51.11% Win Rate (902 Games)

Hextech Alternator
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Boots
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Sorcerer's Shoes
chevron-right
Blasting Wand
chevron-right
Hextech Rocketbelt
chevron-right
Seeker's Armguard
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Stopwatch
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Fiendish Codex
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Zhonya's Hourglass

Core Final Build: 58.12% Win Rate (117 Games)

Hextech Rocketbelt
Sorcerer's Shoes
Zhonya's Hourglass
Morellonomicon
Rabadon's Deathcap
Void Staff

Runes: 50.99% Win Rate (453 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Sudden Impact
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

83% AP

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