Cassiopeia
tier-4
P
Q

Hover on skill

W

Hover on skill

E

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R

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Toughest Matchups:
Zed
36.8%
Ryze
38.7%
Zoe
40.7%
Pantheon
44.1%
Xerath
45.5%
Akali
45.6%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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11.2
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Cassiopeia's Statistics

Playing against Cassiopeia

Key Insights
P
's bonus movespeed matches most Tier 2 Boots at level 11.
Q
grants bonus movespeed if it hits an enemy champion.
Enemies in
W
are also Grounded and slowed.
E
deals increased damage and heals Cassiopeia if the target is Poisoned.
Singed, Teemo, and Twitch's poisoning abilities also count for
E
's bonus damage.
Power Spike
Has incredible scaling, and because she can't purchase boots, an extra item slot opens up, letting her scale even harder.
Has a strong level 2/3 with
Q
and
E
for extended trades.
Sustains very well through fights with
E
.
Synergizes well with
Liandry's Anguish
,
Archangel's Staff
,
Demonic Embrace
,
Cosmic Drive
, and
Rylai's Crystal Scepter
. Can opt for
Everfrost
for more utility.
Vulnerable
Immobile, leaving her vulnerable to ganks.
Relies far too much on mana.
W
has a longer cooldown of 24 seconds at rank 1. Once used, she can be punished.
Win Rate
49.9%
(-1.0%)
vs last patch
Pick Rate
2.7%
(0.0%)
vs last patch
Ban Rate
1.2%
(-0.1%)
vs last patch
DMG/min
717
(-9)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 54.37% Win Rate (1041 Games)

Lost Chapter
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Fiendish Codex
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Liandry's Anguish
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Needlessly Large Rod
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Archangel's Staff

Core Final Build: 61.11% Win Rate (54 Games)

Liandry's Anguish
Archangel's Staff
Rylai's Crystal Scepter
Zhonya's Hourglass
Void Staff
Morellonomicon

Runes: 52.31% Win Rate (195 Games)

Sorcery
Phase Rush
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

96% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Tear of the Goddess
Stealth Ward

Core Build Path: 54.37% Win Rate (1041 Games)

Lost Chapter
chevron-right
Fiendish Codex
chevron-right
Liandry's Anguish
chevron-right
Needlessly Large Rod
chevron-right
Archangel's Staff

Core Final Build: 61.11% Win Rate (54 Games)

Liandry's Anguish
Archangel's Staff
Rylai's Crystal Scepter
Zhonya's Hourglass
Void Staff
Morellonomicon

Runes: 52.28% Win Rate (876 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Coup de Grace
Deal more damage to low health enemy champions.
Domination
Taste of Blood
Heal when you damage an enemy champion.
Ravenous Hunter
Unique takedowns grant permanent Omnivamp.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

96% AP

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