Azir
P
Q

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W

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E

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R

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Toughest Matchups:
Lissandra
16.7%
Corki
25.0%
Vel'Koz
26.7%
Lucian
27.3%
Xerath
28.6%
Veigar
28.6%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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11.9
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Azir's Statistics

Playing against Azir

Key Insights
P
's turret loses 100 Armor if Azir dies or moves too far away.
E
's dash can be extended with
Q
.
If Azir hits an enemy champion during
E
, the dash ends and he gains a charge of
W
.
W
's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
R
can be used backwards after using
E
+
Q
to knock enemies into Azir's team (aka "Shurima Shuffle").
Power Spike
Scales well and has a strong laning phase. Level 2 with
Q
lets him reposition Sand Soldiers to deal damage and zone the enemy.
Big spike at level 13 with both
Q
and
W
maxed. The lower cooldown and recharge timer (respectively) allow Azir to play very aggressively from a safe distance.
W
's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
Synergizes well with
Liandry's Anguish
,
Nashor's Tooth
,
Rylai's Crystal Scepter
,
Zhonya's Hourglass
, and
Rabadon's Deathcap
. Can opt for
Luden's Tempest
for more burst.
Vulnerable
Weak at level 1 since he only has access to
W
until level 2.
Once
Q
is used, Sand Soldiers cannot move for a while, which can be punished.
Forcing Azir to use
R
defensively lowers his teamfighting potential since he won't have any playmaking capabilities.
Win Rate
48.6%
(+2.9%)
vs last patch
Pick Rate
1.0%
(-0.1%)
vs last patch
Ban Rate
0.1%
(0.0%)
vs last patch
DMG/min
690
(+17)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 51.30% Win Rate (154 Games)

Lost Chapter
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Boots
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Blasting Wand
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Luden's Tempest
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Sorcerer's Shoes
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Recurve Bow
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Blasting Wand
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Nashor's Tooth

Core Final Build: 55.56% Win Rate (18 Games)

Luden's Tempest
Sorcerer's Shoes
Nashor's Tooth
Zhonya's Hourglass
Void Staff
Rabadon's Deathcap

Runes: 54.84% Win Rate (62 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Precision
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

92% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Ring
Health Potion
Stealth Ward

Core Build Path: 50.00% Win Rate (204 Games)

Lost Chapter
chevron-right
Boots
chevron-right
Fiendish Codex
chevron-right
Liandry's Anguish
chevron-right
Sorcerer's Shoes
chevron-right
Recurve Bow
chevron-right
Blasting Wand
chevron-right
Nashor's Tooth

Core Final Build: 51.28% Win Rate (39 Games)

Liandry's Anguish
Sorcerer's Shoes
Nashor's Tooth
Zhonya's Hourglass
Void Staff
Rabadon's Deathcap

Runes: 44.57% Win Rate (184 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Presence of Mind
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Coup de Grace
Deal more damage to low health enemy champions.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

92% AP

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