Ashe
tier-4
P
Q

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W

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E

Hover on skill

R

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Toughest Matchups:
Vel'Koz
41.1%
Pantheon
43.2%
Bard
43.5%
Blitzcrank
45.7%
Nautilus
46.5%
Pyke
46.6%
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Ranked Solo
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11.1
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Ashe's Statistics

Playing against Ashe

Key Insights
Ashe's critical strikes don't deal bonus damage, but instead double
P
's slow strength.
Enemies affected by
P
take bonus damage from Ashe's auto attacks.
Q
resets Ashe's auto attack.
W
and
R
apply
P
to all enemies hit.
Power Spike
Chases down enemies really well with
P
's amplified slow.
Contests objectives well due to
W
's 11-arrow AoE and 4 second cooldown at max rank.
E
can be used to scout the enemy jungle, granting critical information to her team.
Can find picks and swing fights across the map with a well-positioned
R
.
Synergizes well with
Galeforce
,
Runaan's Hurricane
,
Infinity Edge
,
Bloodthirster
, and
Blade of The Ruined King
. Can opt for
Immortal Shieldbow
for more survivability.
Vulnerable
Completely immobile, leaving her vulnerable to ganks.
R
is her engage tool but also a protection tool. She becomes much easier to collapse on without it.
Win Rate
48.9%
(-0.7%)
vs last patch
Pick Rate
3.1%
(-0.7%)
vs last patch
Ban Rate
2.1%
(-0.3%)
vs last patch
DMG/min
591
(-13)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spectral Sickle

Core Build Path: 51.20% Win Rate (6851 Games)

Boots
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Bandleglass Mirror
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Kindlegem
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Imperial Mandate
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Ionian Boots of Lucidity
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Caulfield's Warhammer
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Manamune

Core Final Build: 58.97% Win Rate (658 Games)

Imperial Mandate
Ionian Boots of Lucidity
Manamune
Chempunk Chainsword
Ravenous Hydra
Guardian Angel

Runes: 50.73% Win Rate (613 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Inspiration
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Approach Velocity
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

13%

82% AD

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spectral Sickle

Core Build Path: 51.20% Win Rate (6851 Games)

Boots
chevron-right
Bandleglass Mirror
chevron-right
Kindlegem
chevron-right
Imperial Mandate
chevron-right
Ionian Boots of Lucidity
chevron-right
Caulfield's Warhammer
chevron-right
Manamune

Core Final Build: 58.97% Win Rate (658 Games)

Imperial Mandate
Ionian Boots of Lucidity
Manamune
Chempunk Chainsword
Ravenous Hydra
Guardian Angel

Runes: 49.59% Win Rate (6181 Games)

Sorcery
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Domination
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

Q

E

Damage Breakdown

13%

82% AD

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