Annie
P
Q

Hover on skill

W

Hover on skill

E

Hover on skill

R

Hover on skill

Toughest Matchups:
Karma
33.3%
Yuumi
35.7%
Lulu
38.9%
Xerath
46.2%
Zyra
50.0%
Thresh
56.3%
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Ranked Solo
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11.23
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Annie's Statistics

Playing against Annie

Key Insights
When Annie stuns a target, summons Tibbers, or dies, Tibbers enrages, gaining increased attack speed and movespeed for 3 seconds. It also targets the killer (if in range), or the nearest lowest HP enemy champion.
P
's stun with
Q
is guaranteed since it's a targeted spell.
If
Q
is disjointed, it will go on cooldown, but not consume
P
's stacks.
Annie can surprise-stun at 3 stacks by using
E
during
Q
.
E
can be cast on any allied champion and will always affect Tibbers.
Power Spike
Excels at short trades and teamfights.
Has a natural spike in threat every time
P
is fully stacked.
Has extra protection with
R
because she can reposition Tibbers to block skillshots.
Synergizes well with
Hextech Rocketbelt
,
Shadowflame
,
Zhonya's Hourglass
,
Rabadon's Deathcap
, and
Demonic Embrace
. Can opt for
Luden's Tempest
,
Liandry's Anguish
, or
Night Harvester
when needed.
Vulnerable
Cannot stun more than once per ability rotation, limiting her control in fights.
Immobile, leaving her vulnerable to ganks.
Relies too much on
P
to fight, and can be punished anytime the stacks are consumed.
Win Rate
51.5%
(+1.3%)
vs last patch
Pick Rate
0.4%
(+0.1%)
vs last patch
Ban Rate
1.0%
(0.0%)
vs last patch
DMG/min
600
(+28)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 52.46% Win Rate (55 Games)

Boots
chevron-right
Sorcerer's Shoes
chevron-right
Lost Chapter
chevron-right
Blasting Wand
chevron-right
Luden's Tempest
chevron-right
Needlessly Large Rod
chevron-right
Needlessly Large Rod
chevron-right
Rabadon's Deathcap

Core Final Build: 52.46% Win Rate (3 Games)

Sorcerer's Shoes
Luden's Tempest
Zhonya's Hourglass
Void Staff
Banshee's Veil
Cosmic Drive

Runes: 54.55% Win Rate (11 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Scorch
Your first damaging ability hit every 10s burns champions.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

91% AP

Most Frequent Recommended Build

Summoner Spells

Starting Items

Health Potion
Stealth Ward
Spellthief's Edge

Core Build Path: 52.46% Win Rate (55 Games)

Boots
chevron-right
Sorcerer's Shoes
chevron-right
Lost Chapter
chevron-right
Blasting Wand
chevron-right
Luden's Tempest
chevron-right
Needlessly Large Rod
chevron-right
Needlessly Large Rod
chevron-right
Rabadon's Deathcap

Core Final Build: 52.46% Win Rate (3 Games)

Sorcerer's Shoes
Luden's Tempest
Zhonya's Hourglass
Void Staff
Banshee's Veil
Cosmic Drive

Runes: 54.55% Win Rate (11 Games)

Domination
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Eyeball Collection
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Sorcery
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Scorch
Your first damaging ability hit every 10s burns champions.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

91% AP

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