Alistar
tier-5
P
Q

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W

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E

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R

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Recommended Build

Summoner Spells

Starting Items

Relic Shield
Health Potion

Core Build Path: 52.34% Win Rate (1901 Games)

Mobility Boots
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Locket of the Iron Solari
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Thornmail
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Knight's Vow
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Zeke's Convergence

Core Final Build: 52.34% Win Rate (1901 Games)

Mobility Boots
Locket of the Iron Solari
Thornmail
Knight's Vow
Zeke's Convergence

Runes

Inspiration
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Future's Market
You can enter debt to buy items.
Approach Velocity
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Resolve
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Revitalize
Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Attack Speed
+10% Attack Speed
Magic Resist
+8 MR
Magic Resist
+8 MR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

W

E

Damage Breakdown

Alistar's Statistics

Kills1.7

Deaths6.3

Assists13.8

Damage7,321.1

Damage Mitigated30,870.4

Gold Earned7,452.7

Gold Earned7,452.7

Playing against Alistar

Key Insights
's heal is doubled for nearby allied champions.
Q
can be used during
W
to cancel its knockback and instead knock up the enemies in the AoE.
E
will only stack if an enemy champion is being damaged by it.
On cast,
R
cleanses Alistar of ALL crowd control.
Power Spike
Has a very strong level 2/3 with
W
+
Q
.
W
can be used into a thick wall to hold a target in place rather than knock them back, allowing Alistar to extend his CC chain.
Excels at roaming with his CC tools as well as turret diving and frontlining with
R
.
Synergizes well with
Locket of the Iron Solari
,
Zeke's Convergence
,
Knight's Vow
,
Abyssal Mask
, and
Vigilant Wardstone
. Can opt for
Evenshroud
or
Turbo Chemtank
when needed.
Vulnerable
Very weak at level 1 since he only has access to either
Q
or
W
when his combo needs both, and can be heavily punished during this time.
Q
and
W
both have a 14 second cooldown at rank 1. Once used, he can be punished.
W
+
Q
combo can be dodged with mobility spells.
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