Garen
tier-1
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Toughest Matchups:
Mordekaiser
31.3%
Gnar
37.6%
Renekton
39.2%
Tryndamere
41.6%
Aatrox
41.8%
Volibear
42.7%
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Garen's Statistics

Playing against Garen

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Win Rate
52.0%
(-0.2%)
vs last patch
Pick Rate
6.7%
(+1.4%)
vs last patch
Ban Rate
1.6%
(+0.3%)
vs last patch
DMG/min
632
(+3)
vs last patch

Highest Win % Recommended Build

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Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 54.86% Win Rate (257 Games)

Berserker's Greaves
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Sheen
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Hearthbound Axe
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Kindlegem
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Trinity Force
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Executioner's Calling
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Zeal
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Mortal Reminder

Core Final Build: 59.32% Win Rate (59 Games)

Berserker's Greaves
Trinity Force
Mortal Reminder
Dead Man's Plate
Sterak's Gage
Force of Nature

Runes: 58.18% Win Rate (110 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Demolish
Charge up a powerful attack against a tower while near it.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
Attack Speed
+9% Attack Speed
Adaptive Force
+6 AD or +10 AP
Magic Resist
+6 MR
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Q
Q
W
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E
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E
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Skill Order

E

Q

W

Damage Breakdown

74% AD

24% True

Most Frequent Recommended Build

Summoner Spells

Starting Items

Doran's Shield
Health Potion
Stealth Ward

Core Build Path: 54.17% Win Rate (2352 Games)

Berserker's Greaves
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Ironspike Whip
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Hearthbound Axe
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Kindlegem
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Stridebreaker
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Executioner's Calling
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Zeal
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Mortal Reminder

Core Final Build: 59.70% Win Rate (789 Games)

Berserker's Greaves
Stridebreaker
Mortal Reminder
Dead Man's Plate
Sterak's Gage
Force of Nature

Runes: 53.56% Win Rate (1589 Games)

Precision
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Triumph
Takedowns restore 12% of your missing health and grant an additional 20 gold.
Legend: Tenacity
Takedowns on enemies grant permanent Tenacity.
Last Stand
Deal more damage to champions while you are low on health.
Resolve
Conditioning
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Adaptive Force
+6 AD or +10 AP
Adaptive Force
+6 AD or +10 AP
Armor
+5 Armor
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W
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W
W
W
E
E
E
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E
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Skill Order

E

Q

W

Damage Breakdown

74% AD

24% True

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