Jungle90.73% Role Rate 40703 Analyzed This Patch
|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||52.42%||9 / 48||5|
|Play Rate||4.40%||9 / 48||2|
|Ban Rate||0.46%||12 / 48||11|
|Playerbase Average Games Played||4.14||43 / 48||1|
|Gold Earned||11124||28 / 48||2|
|Kills||6.37||28 / 48||1|
|Deaths||5.68||27 / 48||5|
|Assists||7.04||30 / 48||2|
|Damage Dealt||15004||28 / 48||4|
|Damage Taken||29084||20 / 48||3|
|Minions Killed||40.06||34 / 48||3|
|Overall Placement||13 / 48||5|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Empowered abilities and resource manipulation
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of
Gain a magic damage shield when taken to low health by magic damage.
Gain 4% extra
Your first ability hit every 20s burns champions.
+15 Attack Damage or +25 Ability Power,
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Improved attacks and sustained damage
Hitting an enemy champion 3 consecutive times makes them vunerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Deal more damage to low health enemy champions.
9% attack speed, 10 ability power or 6 attack damage
Gain 4% extra