|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||54.11%||3 / 41||42|
|Play Rate||3.33%||13 / 41||26|
|Ban Rate||0.35%||19 / 41||27|
|Playerbase Average Games Played||4.28||35 / 41||6|
|Gold Earned||11133||24 / 41||8|
|Kills||6.32||23 / 41||11|
|Deaths||4.92||10 / 41||11|
|Assists||8.79||12 / 41||2|
|Damage Dealt||14540||21 / 41||12|
|Damage Taken||33889||5 / 41||4|
|Minions Killed||40.83||23 / 41||2|
|Overall Placement||5 / 41||38|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Durability and crowd control
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After taking damage from an enemy champion, the next three spells or attacks you receive from enemy deal 20-50 less damage.
Duration: 5 seconds
Cooldown: 45 seconds
Gain +5 Armor.
Heals, including consumables, increase your Armor by 5% temporarily.
Gain additional permanent max health when minions or monsters die near you.
Gain a magic damage shield when taken to low health by magic damage.
Your first ability hit every 20s burns champions.
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Burst damage and target access
Add an active effect to your boots that grants a large boost of
Deal bonus true damage to enemies with
After killing a ward, a friendly Zombie Ward is raised in its place. When your wards expire, they also reanimate as Zombie Wards.
9% attack speed, 9 ability power or 5 attack damage
Deal more damage to low health enemy champions.