Statistics
Type | Average | Role Placement | Placement Change this patch |
---|---|---|---|
Win Rate | 48.91% | 14 / 18 | 3 |
Play Rate | 7.17% | 6 / 18 | 1 |
Ban Rate | 0.29% | 10 / 18 | 1 |
Playerbase Average Games Played | 4.76 | 16 / 18 | 0 |
Gold Earned | 12773 | 10 / 18 | 1 |
Kills | 7.24 | 8 / 18 | 1 |
Deaths | 5.44 | 3 / 18 | 0 |
Assists | 6.45 | 16 / 18 | 0 |
Damage Dealt | 19423 | 15 / 18 | 0 |
Damage Taken | 18561 | 8 / 18 | 1 |
Minions Killed | 197.90 | 6 / 18 | 1 |
Overall Placement | 12 / 18 | 1 |
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Damage Composition
- Physical
- Magic
- True
Trinket Stats


Most Frequent Skill Order




Highest Win % Skill Order




Highest Win % Runes
Improved attacks and sustained damage
Hitting an enemy champion 3 consecutive times makes them vunerable, dealing bonus damage and causing them to take more damage from all sources for 6s.
Excess healing on you becomes a shield.
Deal more damage to low health enemy champions.
9% attack speed, 10 ability power or 6 attack damage
Gain 4% extra
Gain increasing amounts of AD or AP,
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Improved attacks and sustained damage
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
Deal more damage to low health enemy champions.
9% attack speed, 10 ability power or 6 attack damage
Gain 4% extra
Gain increasing amounts of AD or AP,