|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||54.89%||1 / 52||0|
|Play Rate||3.97%||9 / 52||14|
|Ban Rate||0.18%||25 / 52||15|
|Playerbase Average Games Played||5.71||30 / 52||0|
|Gold Earned||10863||41 / 52||2|
|Kills||3.92||46 / 52||0|
|Deaths||4.50||4 / 52||2|
|Assists||8.47||5 / 52||0|
|Damage Dealt||17658||33 / 52||1|
|Damage Taken||28421||15 / 52||0|
|Minions Killed||180.58||27 / 52||6|
|Overall Placement||3 / 52||7|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Durability and crowd control
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Charge up a powerful attack against a tower while near it.
After 10 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%.
Gain additional permanent max health when minions or monsters die near you.
You get free boots at 10 min but you cannot buy boots before then. Each
+100 Health permanently
-10% damage to champions and monsters until 10 min
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Empowered abilities and resource manipulation
Damaging a champion with an ability hurls a damaging comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.
Your first ability hit every 20s burns champions.
+15 Attack Damage or +25 Ability Power,
Gain +5 Armor.
Heals, including consumables, increase your Armor by 5% temporarily.
After taking damage from an enemy champion heal back some of your missing health over time.