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Singed

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    90.33% Role Rate 58654 Analyzed This Patch

Statistics

Type Average Role Placement Placement Change this patch
Win Rate 52.71% 10 / 57 8
Play Rate 3.39% 21 / 57 9
Ban Rate 0.31% 25 / 57 11
Playerbase Average Games Played 5.85 32 / 57 3
Gold Earned 11414 26 / 57 8
Kills 4.42 52 / 57 7
Deaths 6.41 47 / 57 7
Assists 7.71 10 / 57 1
Damage Dealt 19056 17 / 57 3
Damage Taken 29446 17 / 57 1
Minions Killed 190.91 3 / 57 7
Overall Placement 9 / 57 4

Overall Champion Matrix

Win Rate % By Patch

Play Rate % By Patch

Damage Composition

  • Physical
  • Magic
  • True

Trinket Stats

52.35% Win Rate 46509 Games
55.36% Win Rate 6906 Games

Win Rate % by Game Length

Win Rate % by Games Played (Current Season Ranked Experience)

Playerbase Experience Distribution

Current Season Ranked Games

Most Frequent Summoners

52.40% Win Rate | 29320 Games

Highest Win % Summoners

57.74% Win Rate | 239 Games

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
54.61% Win Rate | 25727 Games

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
63.46% Win Rate | 52 Games

Highest Win % Runes


Sorcery

Empowered abilities and resource manipulation

Phase Rush

Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.

Manaflow Band

Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.

Domination

+15 Attack Damage or +25 Ability Power, Adaptive

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.

Relentless Hunter

Unique champion takedowns grant permanent out of combat MS.

71.43% Win Rate | 28 Games

Most Frequent Completed Build

> > > > >
40.17% Win Rate | 2335 Games

Highest Win % Completed Build

> > > > >
57.32% Win Rate | 239 Games

Most Frequent Starters

53.46% Win Rate | 35882 Games

Highest Win % Starters

72.00% Win Rate | 25 Games

Most Frequent Runes


Resolve

Durability and crowd control

Grasp of the Undying

Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.

Unflinching

After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown.

Iron Skin

Gain +5 Armor.
Heals, including consumables, increase your Armor by 5% temporarily.

Overgrowth

Gain additional permanent max health when minions or monsters die near you.

Sorcery

+130 Health

Nullifying Orb

Gain a magic damage shield when taken to low health by magic damage.

Scorch

Your first ability hit every 20s burns champions.

46.51% Win Rate | 2062 Games
Display matchups with at least games.

Top Champions that Counter Singed

Top Champions that Singed Counters

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