Top90.33% Role Rate 58654 Analyzed This Patch
|Type||Average||Role Placement||Placement Change this patch|
|Win Rate||52.71%||10 / 57||8|
|Play Rate||3.39%||21 / 57||9|
|Ban Rate||0.31%||25 / 57||11|
|Playerbase Average Games Played||5.85||32 / 57||3|
|Gold Earned||11414||26 / 57||8|
|Kills||4.42||52 / 57||7|
|Deaths||6.41||47 / 57||7|
|Assists||7.71||10 / 57||1|
|Damage Dealt||19056||17 / 57||3|
|Damage Taken||29446||17 / 57||1|
|Minions Killed||190.91||3 / 57||7|
|Overall Placement||9 / 57||4|
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Most Frequent Skill Order
Highest Win % Skill Order
Highest Win % Runes
Empowered abilities and resource manipulation
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of
Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.
Gain increasing amounts of AD or AP,
+15 Attack Damage or +25 Ability Power,
Collect eyeballs for champion and ward
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Durability and crowd control
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Gain +5 Armor.
Heals, including consumables, increase your Armor by 5% temporarily.
Gain additional permanent max health when minions or monsters die near you.
Gain a magic damage shield when taken to low health by magic damage.
Your first ability hit every 20s burns champions.