Statistics
Type | Average | Role Placement | Placement Change this patch |
---|---|---|---|
Win Rate | 53.32% | 3 / 47 | 0 |
Play Rate | 3.68% | 13 / 47 | 3 |
Ban Rate | 1.25% | 7 / 47 | 1 |
Playerbase Average Games Played | 8.90 | 10 / 47 | 2 |
Gold Earned | 12193 | 9 / 47 | 0 |
Kills | 7.96 | 8 / 47 | 1 |
Deaths | 5.78 | 24 / 47 | 0 |
Assists | 6.83 | 37 / 47 | 0 |
Damage Dealt | 16145 | 22 / 47 | 1 |
Damage Taken | 25008 | 37 / 47 | 0 |
Minions Killed | 50.47 | 20 / 47 | 0 |
Overall Placement | 5 / 47 | 1 |
Overall Champion Matrix
Win Rate % By Patch
Play Rate % By Patch
Damage Composition
- Physical
- Magic
- True
Trinket Stats


Most Frequent Skill Order




Highest Win % Skill Order




Highest Win % Runes
Burst damage and target access
Champions, large minions, and large monsters drop soul essence on death. Touch souls to absorb them and deal bonus
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
After killing a ward, a friendly Zombie Ward is raised in its place. When your wards expire, they also reanimate as Zombie Wards.
Unique champion
+11 Attack Damage or +18 Ability Power,
Gain 4% extra
Gain
Most Frequent Completed Build
Highest Win % Completed Build
Most Frequent Starters
Highest Win % Starters
Most Frequent Runes
Burst damage and target access
Champions, large minions, and large monsters drop soul essence on death. Touch souls to absorb them and deal bonus
Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Collect eyeballs for champion and ward
Unique champion
9% attack speed, 9 ability power or 5 attack damage
Deal more damage to low health enemy champions.